7.3
rating
Ludopedia
7.6
rating
BGG
Our Verdict
A addictive card game that flips traditional trick-taking on its head for pure tension!
Highlights
- Innovative trick-taking twist
- Fast and intense rounds
- Constant risk management
- Funny and devious
Keep in mind
- Requires sharp focus on values
- Can be tricky for beginners
RECOMMENDED
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Ever felt that little spark of joy when someone else messes up? Well, the name Schadenfreude says it all! This is a card game that completely flips the script on traditional trick-taking mechanics. Forget the urge to win every round with your highest card; here, the game is much more subtle and, frankly, more devious. The main goal is to get as close to 40 points as possible without going over. If you bust past 40, you're out of the running!
The mechanics are a treat for those who love thinking a step ahead. Instead of winning a trick with the highest card of the led suit, you actually want to be the player who plays the SECOND highest card. It is a 'must-follow suit' game, but with a twist: there are no trumps to bail you out. This creates constant tension, especially since the deck includes cards with negative values. Yes, you can win a trick and end up losing points if you aren't careful!
Another brilliant detail that requires total focus is your score pile management. When you win a trick, you collect the cards, but there's a golden rule: you can only have one card of each rank in your scoring pile. If you collect a second card of a rank you already have, the game punishes you by discarding both! This turns every round into a high-stakes risk management puzzle. You want the right cards, but you can't be too greedy. It's fast, intense, and perfect for a quick session between heavier games when you want something that messes with your friends' heads without needing a 50-page manual.
The mechanics are a treat for those who love thinking a step ahead. Instead of winning a trick with the highest card of the led suit, you actually want to be the player who plays the SECOND highest card. It is a 'must-follow suit' game, but with a twist: there are no trumps to bail you out. This creates constant tension, especially since the deck includes cards with negative values. Yes, you can win a trick and end up losing points if you aren't careful!
Another brilliant detail that requires total focus is your score pile management. When you win a trick, you collect the cards, but there's a golden rule: you can only have one card of each rank in your scoring pile. If you collect a second card of a rank you already have, the game punishes you by discarding both! This turns every round into a high-stakes risk management puzzle. You want the right cards, but you can't be too greedy. It's fast, intense, and perfect for a quick session between heavier games when you want something that messes with your friends' heads without needing a 50-page manual.
GALLERY
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In English
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Mechanics
Categories
Publisher
Office Dog, Rebel Sp. z o.o., Studio Turbine
Designer
ctr
Artist
(Uncredited), Weberson Santiago
How long does a game last?
Super quick! Usually between 15 to 20 minutes.
Is it hard to learn?
The rules are simple, but the strategy is deep. The challenge lies in timing your cards.
How many players is it for?
Ideally 3 to 5 players. With fewer, the trick-taking dynamic loses its magic.
Do I need to know English?
No, the game relies on numerical values and suits, making it very accessible.
What is the complexity level?
It's a light game, but it requires significant strategic thinking and focus.
Is it good for travel?
Absolutely! It's compact and fast-paced, perfect for anywhere.