Our Verdict
RECOMMENDED
Enjoy two-player games with a historical touch and clever mechanics? Hellas might be your next obsession!
Highlights
- Clever indirect interaction
- Modular and variable board
- Fast and strategic
Keep in mind
- Actions benefit opponents
- Theme can be secondary
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About the game
What you do in a play session
In Hellas, you are a Greek leader in 480 BC, shortly after the war against Xerxes. Peace is temporary, and the Aegean islands are the new stage for power struggles. Your goal is to expand your influence by building settlements that can grow into great cities, erecting glorious temples, or imposing statues to please the gods and secure victory points.
The game unfolds on a modular hexagonal board, which changes with each playthrough thanks to variable setup. You'll use action points to perform various tasks: building houses, palaces, plazas, or temple pillars. The catch is that many of these actions benefit not only you but also your opponents! For instance, building next to a marble quarry allows everyone to gain resources. This 'follow action' mechanic demands sharp strategic timing: performing an action that benefits everyone at the right moment can be more advantageous than a purely personal one.
Managing your hand of cards is crucial, as they dictate your options and can offer bonuses. Exploring new islands and competing for areas of influence add a tactical layer, while the race to complete objectives and please the gods maintains tension. Hellas is a two-player game, quick (around 45-60 minutes), and with a moderate strategic weight (2.05/5), ideal for those who enjoy abstract games with a well-integrated historical theme and clever mechanics that encourage indirect interaction.
The game unfolds on a modular hexagonal board, which changes with each playthrough thanks to variable setup. You'll use action points to perform various tasks: building houses, palaces, plazas, or temple pillars. The catch is that many of these actions benefit not only you but also your opponents! For instance, building next to a marble quarry allows everyone to gain resources. This 'follow action' mechanic demands sharp strategic timing: performing an action that benefits everyone at the right moment can be more advantageous than a purely personal one.
Managing your hand of cards is crucial, as they dictate your options and can offer bonuses. Exploring new islands and competing for areas of influence add a tactical layer, while the race to complete objectives and please the gods maintains tension. Hellas is a two-player game, quick (around 45-60 minutes), and with a moderate strategic weight (2.05/5), ideal for those who enjoy abstract games with a well-integrated historical theme and clever mechanics that encourage indirect interaction.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
KOSMOS, Rio Grande Games, Tilsit
Designer
Franz-Benno Delonge
Artist
Claus Stephan
Community
Data from BoardGameGeek
3,449owners
385wishlist
106want to play
Frequently Asked Questions
Quick answers before you buy
How many players can participate in Hellas?
Hellas is designed exclusively for 2 players.
How long does a game typically last?
A game of Hellas usually takes between 45 and 60 minutes.
Is Hellas a difficult game to learn?
The strategic weight is considered moderate (around 2.05/5 on BGG), with accessible rules but tactical depth.
Is the Greek mythology theme prominent in the game?
The theme is present and well-integrated into the mechanics, but the main focus is on the strategies of building and influence.
Does the game setup change each time you play?
Yes, Hellas features a modular board and variable setup, which ensures high replayability.
Do you recommend Hellas for players seeking direct player interaction?
Interaction in Hellas is more indirect, focusing on taking advantage of opponents' actions and competing for areas. If you're looking for constant direct combat, it might not be the best fit.
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