I Revolve, Therefore I Am

Danjiri Concerto · Board game · 2025
— Ludopedia — BGG 2–4 30–60 min
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— rating Ludopedia
— rating BGG
Our Verdict
HIGHLY RECOMMENDED

I Revolve, Therefore I Am is an intense race and engine-building experience that will appeal to those who enjoy games with multiple victory conditions. The game shines in how it integrates hand management with track movement, creating a constant mental puzzle. It is a title that demands planning but keeps the tension high due to the possibility of immediate victory by opponents. The sense of progress when climbing the Mind Track is extremely satisfying.

Highlights
  • Very clever building mechanics
  • Constant tension between players
  • Multiple strategies to win
  • Well-integrated art and theme
Keep in mind
  • Can be punishing for beginners
  • Risk of collective game end
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About the game

What you do in a play session

In 'I Revolve, Therefore I Am', you are a personality wandering the 'Psycho Cloister', a mental labyrinth where the goal is to establish your ego and end the reincarnation cycle. But beware: there is only room for one ego, and to solidify yours, you must sacrifice all other facets of your mind. The game plays out as a strategic race around a ring of twelve rooms, where every move must be calculated with precision. The board is dynamic, and the cost to enter each room is paid through keys obtained from Memory cards you build throughout the game. Each turn, you move, reveal a memory, trigger recall effects, and perform floor actions that range from gaining resources to climbing the Mind Track. The engine-building is fascinating: you build your play area by discarding cards or using Psychic Light, creating a key system that facilitates future moves and allows you to advance in psychoanalysis. Asymmetry shines through your initial powers, chosen via secret draft, ensuring each player has a unique approach from the start. Victory is not a straight line, but a tactical choice: you can opt to complete a full lap in a single turn, accumulate a specific construction score, or reach the top of the Mind Track. The game demands constant attention to your rivals, as anyone can trigger the victory condition at any time. Furthermore, there is the constant risk of running out of the Memory deck; if that happens, everyone loses, which adds a layer of collaborative tension to a game that is essentially a fierce competition. It is an elegant design that blends hand management, deck building, and worker placement in a way that feels like a deep psychological journey. If you enjoy games that punish mistakes but reward long-term planning, this is for you. Get ready to navigate your own memories and prove that you are, indeed, yourself.

Best player count

BGG community vote

2–4 players
2 OK
3 OK
4 OK

Soundtrack

Ambience suggested by Melodice

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Game details

Mechanics, categories, families and credits

Categories

Publisher Danjiri Concerto
Designer Tsuyoshi Ishizone

Community

Data from BoardGameGeek

1owners

Frequently Asked Questions

Quick answers before you buy

5 questions
What is the average playtime?
The game lasts between 30 to 60 minutes, depending on the number of players and how quickly they make their decisions.
Does it work well with 2 players?
Yes, the racing and drafting mechanics work very well with 2 players, making the duel more direct and strategic.
Is it a very complex game?
It has a moderate weight. The rules are clear, but mastering the timing of actions and key management takes practice.
What happens if the Memory deck runs out?
If the deck runs out, nobody wins the game. This creates an interesting pressure so players don't ignore the clock.
Do I need expansions?
No, the base game is complete and offers a robust experience without the need for additional content.

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