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rating
Ludopedia
5.8
rating
BGG
Our Verdict
Fans of thematic adventure and cooperative challenges will love this hunt for Atlantis. The game shines with its steampunk atmosphere and tense decisions!
Highlights
- Immersive and stylish art
- Great blend of deck-building and adventure
- Multiple play modes (solo, coop, competitive)
- Well-executed Lovecraftian theme
Keep in mind
- Games can run long (2h+)
- Some encounters feel too random
- Limited direct player interaction
RECOMMENDED
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Incredible Expeditions: Quest for Atlantis is a steampunk adventure filled with Lovecraftian mysteries and horrors. You and up to four friends take on the roles of expedition leaders, each with your unique ship, preparing for the journey to legendary Atlantis. The game blends deck-building, resource management, and a dash of push-your-luck as you face bizarre encounters and supernatural creatures. The steampunk-inspired art brings each card to life, immersing you in this world of adventure and danger. Best part? You can play solo, cooperatively, or even compete to see who uncovers the lost city's secrets first. Get ready for curses, crews losing their sanity, and tough decisions — Atlantis won't reveal itself easily!
GALLERY
11 photos · from the community
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In English
1
REC
2
BEST
3
BEST
4
BEST
5
OK
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Mechanics
Categories
Families
Publisher
Voodoo Bunny Co. LLC
Designer
Liz Spain
Artist
Alex Campbell, Carlos Cara, Franz Vohwinkel, Jade Cheung, Michael Mowat, Nathan Hawthorne, Paperhead
Can you play solo?
Yes! There's a solid solo mode, perfect for facing Atlantis' horrors at your own pace.
Best player count?
Works great with 3-4. With 5 it might drag a bit, but the cooperative experience makes up for it.
Is it too complex?
Medium weight (2.7/5 on BGG). Rules click after a few rounds, but cards have considerable text.
Are expansions necessary?
Base game is complete, but if you love the theme, check out additional content.
Who'll enjoy it most?
Fans of Eldritch Horror or Arkham Horror wanting something quicker, or steampunk lovers with Lovecraftian twists.
Language dependent?
Yes, cards have relevant text, but it's minimal and becomes memorable after a few plays.