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Ask anything about Keyflower: The Merchants: rules, setup, components, complexity, price, or whether it fits your group.
Perfect for those seeking more complexity and strategic depth over the base game. Boosts replayability with new scoring methods.
- Versatile and strategic contracts
- Greatly improves the 2-player experience
- Extensions that boost scoring potential
- Fresh item combinations on boats
- Increases overall game complexity
- Requires the base game to play
About the game
What you do in a play session
The biggest highlight is the introduction of lucrative contracts. These aren't just for stacking victory points; you can actually trade them for the items they depict, such as workers (keyples), resources, or those essential skill tiles. This kind of flexibility makes the gameplay feel more organic and less predictable. Additionally, we have extensions and cabins. Extensions are fantastic because they double the fixed point scores of tiles you already own, turning ordinary buildings into gold mines. Meanwhile, cabins provide more opportunities for upgrades, allowing your village to grow more efficiently.
Another interesting point is the boats, which now bring brand new item combinations, forcing players to adapt their strategies as the tide turns. If you play mostly with two people, this expansion is almost a must-have, as it significantly enhances the two-player experience, filling gaps and making the competition much tighter.
Regarding how to implement it: you have total freedom. You can simply mix the new tiles with the base game to spice things up, or go for the 'Merchant's variant', where you use all the tiles from this expansion and fill the remaining deck by randomly drawing tiles from the base game. Either way, the result is a denser game where resource management and auction timing become even more crucial for anyone wanting to dominate the region.
Expansion for
Published additional content
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Rules manual
Official PDF file
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Soundtrack
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Frequently Asked Questions
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