7.5
rating
Ludopedia
6.8
rating
BGG
Our Verdict
Perfect for those looking for a fast-paced, dynamic trick-taking game with a tactical twist. The catch-up mechanic for losers is brilliant!
Highlights
- Simple rules and quick learning curve
- Very engaging team dynamics
- Power tokens keep the game balanced
- Fast and addictive sessions
Keep in mind
- Might be too simple for hardcore gamers
- Some reliance on card draw luck
RECOMMENDED
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Get ready to dive into the mystical world of the Kitsune! In Kitsu, you'll engage in a strategic clash between two rival clans: the Zenko (blue cards) and the Yako (orange cards). The game is incredibly versatile, allowing for intense 1v1 matches or team battles of 2v2 or even 3v3, making cooperation a key element for victory. But here is the twist: while you are assigned to one clan, you won't just use your own colors. To win, you must manipulate both your clan's cards and those of the opposing clan, creating a card-based game of cat and mouse where timing is everything.
The core mechanic revolves around trick-taking. At the end of each trick, the total value of the orange cards is compared against the blue cards. The clan with the higher sum advances its marker on the Wisdom track. Interestingly, the movement isn't fixed; you advance by the exact difference in points between the two colors. And if you get crushed in a trick (with a difference greater than 4 points), don't worry: the losing team receives a Power token, which acts as a safety net to turn the tide of the game later.
The goal is straightforward, but the execution requires cunning. A round ends when a clan reaches the Absolute Wisdom space, and the first to win two rounds claims the final victory. To spice things up, there are special cards that can completely shift the momentum, forcing you to adapt your strategy on the fly. It's the kind of fast-paced game with accessible rules that leaves you wanting more due to the constant player interaction and the tension of who will dominate the track first.
The core mechanic revolves around trick-taking. At the end of each trick, the total value of the orange cards is compared against the blue cards. The clan with the higher sum advances its marker on the Wisdom track. Interestingly, the movement isn't fixed; you advance by the exact difference in points between the two colors. And if you get crushed in a trick (with a difference greater than 4 points), don't worry: the losing team receives a Power token, which acts as a safety net to turn the tide of the game later.
The goal is straightforward, but the execution requires cunning. A round ends when a clan reaches the Absolute Wisdom space, and the first to win two rounds claims the final victory. To spice things up, there are special cards that can completely shift the momentum, forcing you to adapt your strategy on the fly. It's the kind of fast-paced game with accessible rules that leaves you wanting more due to the constant player interaction and the tension of who will dominate the track first.
GALLERY
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2
REC
3
OK
4
BEST
5
OK
6
REC
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Mechanics
Categories
Families
Publisher
GRRRE Games, Game Harbor, GateOnGames, Lucky Duck Games, Mindcastle Games, Strohmann Games, TLAMA games
Designer
Thomas Favrelière
Artist
Xavier Gueniffey Durin
Is the game hard to learn?
Not at all! The rules are very simple and the game flows quickly, making it great for those who hate reading huge manuals.
How many people can play?
From 2 to 6 players. You can play 1v1 or in teams of 2v2 or 3v3.
How long does a game take?
It's very quick, usually lasting around 25 minutes.
Is it suitable for beginners?
Absolutely! With a low weight (1.75/5), it's an excellent entry point for trick-taking games.
What are the power tokens?
They are bonuses given to the team that lost a trick by a large margin, helping to keep the game balanced.