Our Verdict
FOR GENRE FANS
A frantic and fun bar brawl, perfect for large groups and quick sessions.
Highlights
- Classic saloon brawl
- Extremely fast gameplay
- Great for large groups
- Pure chaotic fun
Keep in mind
- Dice roll dependency
- Very specific theme
Rules manual not indexed yet
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About the game
What you do in a play session
Get your best punch ready, because the chaos at Cowskull Gulch's saloon is about to erupt! In Knock Down, Drag Out, you aren't just a patron at The Thirsty Cactus; you are one of the main fighters in a frantic, chaotic bar brawl. The goal is straightforward: be the last one standing once the dust settles. Each player starts with a character card that has two sides: Healthy and Hurt. If you take too much damage and get knocked out, you risk being literally tossed out of the bar and out of the game!
The gameplay is incredibly fast-paced and direct. On your turn, you can choose to launch an attack or spend your time drawing more cards to bolster your hand. The deck is a wild mix of brutal attacks (like punches and kicks), strategic actions (like ducking or playing possum), and improvised items that could be anything from a broken chair leg to a bottle of firewater.
Combat relies on a dice roll: a punch might leave your target hurt on a high roll, while a kick might be slightly more forgiving or lethal depending on your strategy. If you get hurt once, you flip your character card to the 'Hurt' side. If things get worse and you are hit again before you can heal, you fall to the floor, vulnerable to being thrown out of the saloon entirely. It's a high-speed game, perfect for quick 15-minute sessions filled with laughs and that classic Wild West vibe where no one is truly innocent. It's great for larger groups, accommodating up to 10 players in a delightful mess!
The gameplay is incredibly fast-paced and direct. On your turn, you can choose to launch an attack or spend your time drawing more cards to bolster your hand. The deck is a wild mix of brutal attacks (like punches and kicks), strategic actions (like ducking or playing possum), and improvised items that could be anything from a broken chair leg to a bottle of firewater.
Combat relies on a dice roll: a punch might leave your target hurt on a high roll, while a kick might be slightly more forgiving or lethal depending on your strategy. If you get hurt once, you flip your character card to the 'Hurt' side. If things get worse and you are hit again before you can heal, you fall to the floor, vulnerable to being thrown out of the saloon entirely. It's a high-speed game, perfect for quick 15-minute sessions filled with laughs and that classic Wild West vibe where no one is truly innocent. It's great for larger groups, accommodating up to 10 players in a delightful mess!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
OK
4
OK
5
OK
6
OK
7
OK
8
OK
9
OK
10
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Interaction Point Games
Designer
Brent Evanger, Nathanael Christen
Artist
Alejandro Gutiérrez Franco
Community
Data from BoardGameGeek
50owners
10wishlist
3want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game last?
It's super quick! Expect around 15 minutes per session.
What is the maximum number of players?
The chaos can grow quite large, as it supports from 3 up to 10 players!
Is the game complex?
Not at all! The rules are brutally simple, focusing on immediate action.
What components are included?
The game comes with a deck of cards and one six-sided die.
Who is this game for?
For those who enjoy fast-paced card games with a touch of humor and luck.
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