League of Dungeoneers

von Braus publishing · Board game · 2022
1–4 · best 2 Solo 90–180 min Weight 4.2/5
10.0 rating Ludopedia
8.5 rating BGG
Buy
10.0 rating Ludopedia
8.5 rating BGG
Our Verdict

Fans of deep dungeon crawlers will love this. Tactical combat, randomized dungeons, and party management with real consequences.

Highlights
  • Dynamic and strategic combat
  • Procedurally generated dungeons
  • Immersive sanity system
  • 100+ talents to customize
Keep in mind
  • Medium-high complexity demands patience
  • Requires homemade translation
  • Long playtime (up to 3h)
HIGHLY RECOMMENDED
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About the game
League of Dungeoneers is a detailed dungeon crawler where you manage a party of adventurers on dangerous quests. It can be played solo or cooperatively with up to 4 players, and even allows for a game master if desired. The goal is to develop your characters through experience, equipment, and unique abilities while facing monsters and traps in procedurally generated dungeons. Each mission has its own theme, so don’t expect to find a dragon in a zombie crypt! The game includes over 50 types of rooms and corridors, with furniture and treasures varying by location—chests hold gold, while bookshelves may hide magical scrolls. But beware: your heroes have sanity and morale, which can be affected by terrifying encounters, leading to phobias or stress. If they don’t rest between quests, they might become useless or even abandon the party! Combat is dynamic, avoiding drawn-out battles, and you’ll need to decide when to use special perks to turn the tide. Each dungeon has a threat level that increases as you make noise—kicking down doors or screaming in fear might attract monsters or trigger traps. With over 100 talents and perks, 80 monster types, and 22 unique missions, every playthrough is a fresh adventure. And the best part? You can use your own miniatures or even 3D-print dungeons!
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Rules videos

In English

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Game details

Families

Category: Dungeon Crawler Components: Miniature agnostic Components: Standees Contests: Solitaire Print & Play Crowdfunding: Kickstarter Mechanism: Campaign Games
Publisher von Braus publishing
Designer Michael Lundstedt
Artist Dominick Critelli, Kevin Richard John Berry, Mark "Warpaintcobra" Turner, Obsidian Fantasy Studio, Paper Mage, Refluo, Robert Adrian Hillman, Scott Betts, YorkBerlin
Frequently Asked Questions
How long does a game take?
Between 90 and 180 minutes, depending on the mission and player count.
Does it need a game master?
Nope! Fully playable solo or coop, but optionally supports a GM.
Can I use my own miniatures?
Yes! The game works with any miniatures, standees, or even improvised tokens.
How complex is it?
Medium-high due to deep character customization, but gameplay flow becomes intuitive after learning.
Is there a long campaign?
Yes, includes a campaign and 22 standalone missions, all with unique themes and high replayability.
How much translation is needed?
Moderate language dependence—sheets need translating, but cards are intuitive.