9.1
rating
Ludopedia
8.5
rating
BGG
Our Verdict
A must-have for Marvel fans who own the base game and want more scenario variety. The vertical board is the star of the show!
Highlights
- Stunning miniature quality
- Innovative vertical progression
- Diverse new scenarios
- Strong Marvel universe flavor
Keep in mind
- Requires the base game
- Map setup takes longer
RECOMMENDED
Get ready to storm the Baxter Building! This Marvel Zombies expansion brings Marvel's First Family into the zombie chaos, blending heroes, villains, and bystanders in a desperate fight for survival. The standout feature here is the board structure: instead of a flat map, you'll face a vertical challenge. The action starts on the ground floor and moves up floor by floor, creating an intense sense of progression as you strive to reach the roof.
The main goal? Ensure that Reed Richards' genius technology doesn't fall into the wrong (or rotting) hands. To achieve this, players will navigate new scenarios that test team coordination, whether playing in Hero Mode, trying to save the day, or Zombie Mode, where the goal is to spread the infection. The Zombicide dynamics remain: plenty of dice rolling, tactical combat, and the constant tension of being surrounded by undead hordes.
Featuring detailed new miniatures and missions that explore every corner of the Fantastic Four's headquarters, the expansion adds layers of strategy to the base game. You'll need total coordination with your partners to survive this deadly gauntlet. If you enjoy the 'urban survival' vibe mixed with the power of the Avengers and the Fantastic Four, this content is essential for expanding your zombie-fighting arsenal. It's the perfect blend of horror, action, and Marvel comic nostalgia in a frenetic cooperative experience.
The main goal? Ensure that Reed Richards' genius technology doesn't fall into the wrong (or rotting) hands. To achieve this, players will navigate new scenarios that test team coordination, whether playing in Hero Mode, trying to save the day, or Zombie Mode, where the goal is to spread the infection. The Zombicide dynamics remain: plenty of dice rolling, tactical combat, and the constant tension of being surrounded by undead hordes.
Featuring detailed new miniatures and missions that explore every corner of the Fantastic Four's headquarters, the expansion adds layers of strategy to the base game. You'll need total coordination with your partners to survive this deadly gauntlet. If you enjoy the 'urban survival' vibe mixed with the power of the Avengers and the Fantastic Four, this content is essential for expanding your zombie-fighting arsenal. It's the perfect blend of horror, action, and Marvel comic nostalgia in a frenetic cooperative experience.
GALLERY
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Rules manual — Marvel Zombies: A Zombicide Game – Fantastic 4: Under Siege
English · PDF
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Mechanics
Categories
Families
Publisher
CMON Global Limited, Guillotine Games, Spin Master Ltd., BoardM Factory, Marvel Entertainment, Portal Games
Designer
Fábio Cury, Michael Shinall
Artist
Henning Ludvigsen, Marco Checchetto
Can I play this expansion without the base game?
No, it's an expansion. You need the Marvel Zombies base game for the core rules and components.
What changes on the board with this expansion?
The highlight is the 'floor-by-floor' setup, simulating the climb up the Baxter Building, which changes the movement dynamics.
How many players can participate?
From 1 to 6 players. The game works well both in a group and in solo mode.
Is the game too complex?
If you're familiar with Zombicide, the learning curve is low. If you're new, the weight is medium (3/5), requiring attention to combat and movement rules.
What's inside the box?
New miniatures of heroes, zombies, and bystanders, along with new scenarios and the pieces to build the Baxter Building.