8.1
rating
Ludopedia
7.7
rating
BGG
Our Verdict
Perfect for those who enjoy fast-paced bluffing and hand management with a fun sci-fi theme. The card recovery system adds a great layer of risk.
Highlights
- Constant auction tension
- Engaging infiltration theme
- Quick and dynamic games
- Strategic hand management
Keep in mind
- Player elimination may be off-putting
- Some reliance on draft luck
RECOMMENDED
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Imagine you are an alien in disguise, infiltrating a luxury hotel where the world's elite have gathered for a global conference. Your mission is straightforward: abduct these world leaders and retrieve lost devices to finally achieve total domination over the human race. Sounds easy, right? There's just one catch: one of your fellow players isn't who they claim to be. A human agent has infiltrated the group, determined to sabotage the mission and save Earth.
The core gameplay revolves around secret Strength auctions. Each player starts with Strength cards (valued 1 to 4) and an initiative card. To secure the cards from the hotel's first floor, you must bid your Strength. You can spend as many Strength cards as you like and even use Resources to win the auction, but here is the twist: spent Strength cards only return to your hand once EVERY player has exhausted all of their own Strength cards. If you burn through your cards too quickly, you'll be locked out of subsequent auctions and lose the chance to collect vital Resources.
It's a game of tense hand management where you must balance the urgency of achieving your goals with the caution of not running dry while others still have firepower. Victory (or catastrophic defeat) occurs as soon as the required cards are collected. Will you successfully conquer the world, or will you be betrayed by the human spy?
The core gameplay revolves around secret Strength auctions. Each player starts with Strength cards (valued 1 to 4) and an initiative card. To secure the cards from the hotel's first floor, you must bid your Strength. You can spend as many Strength cards as you like and even use Resources to win the auction, but here is the twist: spent Strength cards only return to your hand once EVERY player has exhausted all of their own Strength cards. If you burn through your cards too quickly, you'll be locked out of subsequent auctions and lose the chance to collect vital Resources.
It's a game of tense hand management where you must balance the urgency of achieving your goals with the caution of not running dry while others still have firepower. Victory (or catastrophic defeat) occurs as soon as the required cards are collected. Will you successfully conquer the world, or will you be betrayed by the human spy?
GALLERY
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2
OK
3
OK
4
OK
5
OK
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Mechanics
Categories
Families
Publisher
Bucaneiros Jogos
Designer
Nordan Manz
Artist
Nordan Manz
How long does a game take?
It's very quick! Games typically last between 20 and 30 minutes.
Is the game complex? Do I need to read a huge manual?
Not at all! The game is very accessible with minimal text, making it easy to learn and memorize.
How many players can play?
From 2 to 5 players. The more people, the higher the paranoia about who the human infiltrator is!
What happens if I run out of Strength cards?
You're stuck. You cannot participate in auctions or collect Resources until every other player has also spent all their Strength cards.
Who is this game for?
For those who love deduction, betrayal, and want something fast to kick off a game night.