Our Verdict
RECOMMENDED
Perfect for those who love intrigue and influence games with high player interaction.
Highlights
- Beautiful and immersive miniatures
- Very dynamic card combos
- Secret goals create great tension
- Rich and engaging literary theme
Keep in mind
- High dependency on card text
- Can be cruel with 'Take That' mechanics
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About the game
What you do in a play session
Get ready to dive into Victorian London, but forget about afternoon tea etiquette. In Nanty Narking, you enter a world where the literature of Dickens and Doyle comes to life, blending historical figures and fictional characters in a frantic struggle for influence. The game is essentially a sophisticated reimagining of Discworld: Anhk-Morpork, swapping satirical fantasy for an atmosphere of urban mystery and cunning.
The heart of the game lies in the city map, where you must position your agents and build structures using unique cards. Every card represents a different event, featuring iconic characters and unusual situations. The dynamics are fluid: play a card, follow the instructions, and you're set. The best part is that many cards allow for multiple actions or even chaining plays, creating combos that can flip the game in an instant.
But here is the catch: you have no idea what your opponents are plotting. At the start, each player receives a secret personality with specific victory conditions. This turns the match into a game of cat and mouse, where you must meet your own goals while desperately trying to block others' plans. It's a constant tug-of-war of influence, where bluffing and deduction are your best weapons. With nearly a hundred detailed miniatures, the immersion is total, turning your table into a living board of London intrigues. If you enjoy games with high interaction where no one is ever truly safe, Nanty Narking is your perfect pick.
The heart of the game lies in the city map, where you must position your agents and build structures using unique cards. Every card represents a different event, featuring iconic characters and unusual situations. The dynamics are fluid: play a card, follow the instructions, and you're set. The best part is that many cards allow for multiple actions or even chaining plays, creating combos that can flip the game in an instant.
But here is the catch: you have no idea what your opponents are plotting. At the start, each player receives a secret personality with specific victory conditions. This turns the match into a game of cat and mouse, where you must meet your own goals while desperately trying to block others' plans. It's a constant tug-of-war of influence, where bluffing and deduction are your best weapons. With nearly a hundred detailed miniatures, the immersion is total, turning your table into a living board of London intrigues. If you enjoy games with high interaction where no one is ever truly safe, Nanty Narking is your perfect pick.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
OK
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
PHALANX, ASYNCRON games, Choo Choo Games, Ediciones MasQueOca, Nova Era (Нова Ера)
Designer
Martin Wallace
Artist
Bartek Jędrzejewski, Grzegorz Ryszko, Jakub Skop, Miłosz Wojtasik
Community
Data from BoardGameGeek
4,650owners
1,056wishlist
154want to play
Frequently Asked Questions
Quick answers before you buy
Is the game complex to learn?
Not really! The basic rule is 'play the card and do what it says'. The complexity comes from the strategy of hiding your goals and blocking others.
How long does a game take?
Usually around 60 minutes, depending on how aggressive the players are.
Do I need to know Dickens' or Doyle's work to play?
It's not mandatory, but it helps a lot with immersion. The game works perfectly even for those unfamiliar with the books.
Are the miniatures any good?
Yes, they are a highlight! There are nearly 90 miniatures that bring the map of London to life.
Does it work well with 2 players?
Yes, but the game's shine (especially the bluffing and betrayal) usually increases with 3 or 4 players.
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