Our Verdict
RECOMMENDED
If you love strategic auctions and the thrill of shady deals, Neue Heimat offers a tense and rewarding experience.
Highlights
- Well‑balanced bidding
- Decisive colour control
- Attractive 3D components
Keep in mind
- Steep learning curve
- Potential negative scoring
Rules manual not indexed yet
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About the game
What you do in a play session
Neue Heimat is a tactical auction game that puts players in the shoes of real‑estate speculators in a newly developed city district. Two to five participants compete over three building rows. The floors are coloured cubes numbered 1 to 6; a colour only enters play when the first player buys a cube of that hue, and that colour then determines who controls the entire building. Each cube is worth its printed number in victory points, and stacked floors add their values together.
Turns consist of auctions: players spend 1‑million‑euro checks to win cubes, but they can also bid for tiles that shorten or lengthen the rows and for rooftops that finish houses. Additional permits let you alter the number of construction sites, and an optional “illegal cashbox” lets you trade a check for a guaranteed point at game end. The game ends as soon as two of the three rows are completed (or when all rooftops are exhausted). Buildings in the finished rows score positive points, while the third row, which never counts for scoring, yields negative points for anyone with constructions there.
Despite its simple look, the game demands sharp decisions: when to pay a premium for a high‑numbered floor, how to secure colour control, and whether to sacrifice cash for safe points. The 3D wooden cubes give a tactile charm, and the urban speculation theme creates a vibe of negotiation and risk. With a playtime of about 45 minutes and a light weight (2.6/5), Neue Heimat appeals to fans of strategic bidding and economic building games, though it may be a bit steep for newcomers still learning auction mechanics and colour ownership.
Turns consist of auctions: players spend 1‑million‑euro checks to win cubes, but they can also bid for tiles that shorten or lengthen the rows and for rooftops that finish houses. Additional permits let you alter the number of construction sites, and an optional “illegal cashbox” lets you trade a check for a guaranteed point at game end. The game ends as soon as two of the three rows are completed (or when all rooftops are exhausted). Buildings in the finished rows score positive points, while the third row, which never counts for scoring, yields negative points for anyone with constructions there.
Despite its simple look, the game demands sharp decisions: when to pay a premium for a high‑numbered floor, how to secure colour control, and whether to sacrifice cash for safe points. The 3D wooden cubes give a tactile charm, and the urban speculation theme creates a vibe of negotiation and risk. With a playtime of about 45 minutes and a light weight (2.6/5), Neue Heimat appeals to fans of strategic bidding and economic building games, though it may be a bit steep for newcomers still learning auction mechanics and colour ownership.
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
3
REC
4
BEST
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Chili Spiele
Designer
Klaus Zoch
Community
Data from BoardGameGeek
559owners
332wishlist
149want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 5 players.
What is the typical playing time?
About 45 minutes.
How complex is the game?
Light weight (2.6/5) but requires careful bidding and colour control.
What are the main components?
Wooden numbered cubes, wooden rooftop pieces, permits, paper checks, and a board with three rows.
Who is the game best suited for?
Fans of auctions, economic games, and players who enjoy tactical risk‑taking.
Is there a negative scoring mechanic?
Yes, the third row never scores positively and gives negative points to anyone with constructions there.
Can you play without the "illegal cashbox"?
Absolutely; the illegal cashbox is optional and can be ignored if you prefer a cleaner game.
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