Neuroshima: Convoy

IELLO, Portal Games, Z-Man Games · Board game · 2012
2 · best 2 30–40 min Weight 2.6/5
7.4 rating Ludopedia
6.6 rating BGG
Buy
7.4 rating Ludopedia
6.6 rating BGG
Our Verdict
RECOMMENDED

Fans of intense thematic duels will love this. It's like post-apocalyptic chess with cards and plenty of backstabbing!

Highlights
  • Immersive Neuroshima theme
  • Well-balanced asymmetry
  • Fast and explosive matches
  • Bluffing and mind games
Keep in mind
  • May frustrate those who dislike 'Take That'
  • Requires translation for non-English speakers
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

In Neuroshima: Convoy, the fate of New York hangs in the balance in a tense asymmetric duel. One player controls the relentless Moloch machines, marching to destroy the city with a convoy of killer robots. The other commands the Outpost resistance, using guerrilla tactics to slow the enemy's advance. Each side has a unique 35-card deck, with units, special abilities, and modules to customize their strategies. The game is a dance of bluffs and predictions: you must guess your opponent's moves while carefully managing your hand. At each city on the road to New York, explosive battles decide who gains the upper hand. The post-apocalyptic theme shines, with robots like the Juggernaut and soldiers like the Runner bringing the Neuroshima universe to life. In about 40 minutes, you'll experience a race against time — can the Outpost hold back Moloch before everything turns to ashes?

Rules videos

Learn by watching before you open the box

2 videos

Best player count

BGG community vote

Duel · 2 players
2 BEST

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Game details

Mechanics, categories, families and credits

Families

Misc: Watch It Played How To Videos Players: Two-Player Only Games Setting: Neuroshima Theme: Post-Apocalyptic
Publisher IELLO, Portal Games, Z-Man Games
Designer Ignacy Trzewiczek
Artist Grzegorz Bobrowski, Jakub Jabłoński, Karol Dobrowolski, Łukasz Lalko, Mateusz Bielski, Michał Sztuka, Piotr Foksowicz

Community

Data from BoardGameGeek

2,455owners
258wishlist
28want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How long does a game take?
About 30-40 minutes on average — perfect for a quick rematch!
Do I need to know the Neuroshima universe?
Nope, it works great standalone, but fans will recognize iconic robots and factions.
Is it hard to learn?
BGG weight 2.5/5: simple rules but deep strategy. Best if you've played card games before.
Is language dependence an issue?
Yes, cards have relevant text. Check community translations if needed.
Is it good for players who dislike aggression?
Warning: 'Take That' is central. If you prefer cooperation, this might not be for you.

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