7.4
rating
Ludopedia
6.6
rating
BGG
Our Verdict
RECOMMENDED
Fans of intense thematic duels will love this. It's like post-apocalyptic chess with cards and plenty of backstabbing!
Highlights
- Immersive Neuroshima theme
- Well-balanced asymmetry
- Fast and explosive matches
- Bluffing and mind games
Keep in mind
- May frustrate those who dislike 'Take That'
- Requires translation for non-English speakers
Rules manual not indexed yet
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About the game
What you do in a play session
In Neuroshima: Convoy, the fate of New York hangs in the balance in a tense asymmetric duel. One player controls the relentless Moloch machines, marching to destroy the city with a convoy of killer robots. The other commands the Outpost resistance, using guerrilla tactics to slow the enemy's advance. Each side has a unique 35-card deck, with units, special abilities, and modules to customize their strategies. The game is a dance of bluffs and predictions: you must guess your opponent's moves while carefully managing your hand. At each city on the road to New York, explosive battles decide who gains the upper hand. The post-apocalyptic theme shines, with robots like the Juggernaut and soldiers like the Runner bringing the Neuroshima universe to life. In about 40 minutes, you'll experience a race against time — can the Outpost hold back Moloch before everything turns to ashes?
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
IELLO, Portal Games, Z-Man Games
Designer
Ignacy Trzewiczek
Artist
Grzegorz Bobrowski, Jakub Jabłoński, Karol Dobrowolski, Łukasz Lalko, Mateusz Bielski, Michał Sztuka, Piotr Foksowicz
Community
Data from BoardGameGeek
2,455owners
258wishlist
28want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game take?
About 30-40 minutes on average — perfect for a quick rematch!
Do I need to know the Neuroshima universe?
Nope, it works great standalone, but fans will recognize iconic robots and factions.
Is it hard to learn?
BGG weight 2.5/5: simple rules but deep strategy. Best if you've played card games before.
Is language dependence an issue?
Yes, cards have relevant text. Check community translations if needed.
Is it good for players who dislike aggression?
Warning: 'Take That' is central. If you prefer cooperation, this might not be for you.
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