Our Verdict
RECOMMENDED
If you love games that blend strategy and luck, Nokosu Dice will surprise you.
Highlights
- Unique mix of cards and dice
- Dramatic bidding keeps tension high
- Mini-games break the monotony
Keep in mind
- Requires focus on details
- Average playtime may exceed expectations
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About the game
What you do in a play session
Nokosu Dice delivers a refreshing blend of numbered cards and colored dice in a trick‑taking setting that challenges both strategy and luck. In games lasting 45 to 60 minutes with 3 to 5 players, participants take turns playing cards or dice from their hands to win each trick, earning a point for the winner. What makes Nokosu Dice stand out is its combination of dynamic auctions, where players vie for dice that can be used in tricks, with hand‑management mechanics that force tactical decisions about when to play each card or die. Additionally, dice rolling adds a layer of unpredictability that makes every round feel fresh.
The core of the game is the competition for tricks, but there's more: at the end of each round, players have a chance to earn bonus points. If the number of tricks a player won matches the last remaining die in the pile, or if someone declares they will not win any trick and indeed wins none, those bonuses can swing the game. This mix of prediction and bargaining creates tense and joyful moments, especially when the dice auction turns into a strategic showdown among competitors.
Components are straightforward: 108 numbered cards, 12 colored dice, score tokens, and a scoring board. Although the design is minimalist, the game demands attention to detail and good resource management, which can make the time feel longer than expected. For those who enjoy games that blend cards, dice, and auctions in a light yet competitive environment, Nokosu Dice is a fun and engaging choice that offers replayability thanks to the ever‑changing combinations of cards and dice each play.
The core of the game is the competition for tricks, but there's more: at the end of each round, players have a chance to earn bonus points. If the number of tricks a player won matches the last remaining die in the pile, or if someone declares they will not win any trick and indeed wins none, those bonuses can swing the game. This mix of prediction and bargaining creates tense and joyful moments, especially when the dice auction turns into a strategic showdown among competitors.
Components are straightforward: 108 numbered cards, 12 colored dice, score tokens, and a scoring board. Although the design is minimalist, the game demands attention to detail and good resource management, which can make the time feel longer than expected. For those who enjoy games that blend cards, dice, and auctions in a light yet competitive environment, Nokosu Dice is a fun and engaging choice that offers replayability thanks to the ever‑changing combinations of cards and dice each play.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
3
REC
4
BEST
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Engames, Quoth Games
Designer
Yusuke Matsumoto
Artist
別府さい (Sai Beppu)
Community
Data from BoardGameGeek
3,999owners
1,662wishlist
388want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
3 to 5 players.
How long does a game last?
Between 45 and 60 minutes.
What is the complexity level?
Medium; combines strategy, luck, and negotiation.
What components are included?
108 numbered cards, 12 colored dice, score tokens, score board.
Who is the game for?
Players who enjoy card and dice games, auctions, and light strategy.
How does the bidding mechanic work?
Each round starts with a dice auction; players bid using tokens, the winner gets the die and can use it in the trick.
How are end-of-round bonuses awarded?
If the number of tricks won matches the last remaining die, or if a player declares they will not win any trick and indeed wins none, they receive extra points.
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