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rating
Ludopedia
5.9
rating
BGG
Our Verdict
A unique deck-builder with auctions that will make you think twice before bidding!
Highlights
- Tense and fast auctions
- Unique victory condition
- Smart resource management
- Dynamic and agile play
Keep in mind
- Requires attention to detail
- Slight learning curve
RECOMMENDED
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If you think every deck-building game follows the same 'buy a card and discard your hand' formula, get ready to be surprised by Palaces. Here, the focus isn't just on what you have, but how much you are willing to bet to get what you need. You step into the role of an architect or master builder during the Renaissance, where the goal is to construct magnificent towers. But heads up: the victory logic is a bit different from what we're used to. Instead of aiming for the tallest tower, you want to build two towers that are as balanced as possible, and the winner is the player whose shorter tower is the tallest.
The gameplay is fast-paced and intense. On each turn, the active player selects one of three card stacks and starts an auction. Everyone else can bid or simply pass. Bidding isn't just about a number; it depends on the value of the card suits you offer. If there's a tie in bid value, we dive into the details: we compare the suits (Gold, Silver, Crystal, and Marble) and, if still tied, we look at the composition of the bid. Won the auction? You take the card to your discard pile (which eventually returns to your hand) and gain the right to add a new floor to your tower. The non-winners simply draw cards to strengthen their hands.
The standout feature of Palaces is that you don't discard your entire hand after your turn, making resource management much more strategic and less reliant on pure luck. You need to plan how your cards will behave in the future, ensuring you have the right suits to win crucial bids. It's a game of 'who can get what they want without spending everything they have,' perfect for those who love auction mechanics and want something that breaks the mold.
The gameplay is fast-paced and intense. On each turn, the active player selects one of three card stacks and starts an auction. Everyone else can bid or simply pass. Bidding isn't just about a number; it depends on the value of the card suits you offer. If there's a tie in bid value, we dive into the details: we compare the suits (Gold, Silver, Crystal, and Marble) and, if still tied, we look at the composition of the bid. Won the auction? You take the card to your discard pile (which eventually returns to your hand) and gain the right to add a new floor to your tower. The non-winners simply draw cards to strengthen their hands.
The standout feature of Palaces is that you don't discard your entire hand after your turn, making resource management much more strategic and less reliant on pure luck. You need to plan how your cards will behave in the future, ensuring you have the right suits to win crucial bids. It's a game of 'who can get what they want without spending everything they have,' perfect for those who love auction mechanics and want something that breaks the mold.
GALLERY
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Mechanics
Categories
Families
Publisher
Gorilla Games
Designer
Jeff Siadek
How long does a game take?
Usually around 45 minutes, depending on the number of players.
Is it a complex game?
The concept is simple, but the bidding strategy requires attention to suits and values.
How many players is it for?
It works very well for 2 to 4 players.
What should I know before playing?
It's good to be familiar with auction and deck-building mechanics.
Is there a lot of luck involved?
Luck exists when drawing cards, but the bidding strategy heavily compensates for it.