7.4
rating
Ludopedia
6.3
rating
BGG
Our Verdict
RECOMMENDED
A tight-as-a-drum Roll-and-Write that turns simple dice-rolling into a cutthroat-spatial-puzzle.
Highlights
- Super portable
- Great-player-interaction
- Fast-paced-fun
- High-replayability
Keep in mind
- Requires paper and pencils
- Dice-luck-can-sting
Rules manual not indexed yet
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About the game
What you do in a play session
You know those games you can play anywhere, with almost no setup, but they still make your brain sweat? That's exactly what Penny Papers Adventures: The Temple of Apikhabou is all about! It's a clever-as-hell Roll-and-Write series where everyone is fighting over the same-old, same-old dice results.
The core loop is addictive: three dice are rolled, and everyone uses those numbers to fill out their-own-grid. Since everyone is looking at the same-old numbers, the real game isn's about luck, but about spatial management. How can you squeeze those numbers into your grid to maximize-your-score and complete sets? It's a puzzle that changes every single time the dice hit the table.
But don's think it's just a solo-style-puzzle. There's a competitive edge here! You can use certain-dice effects to mess with your opponents'-grids, throwing a wrench in their perfect-planning. You'll be navigating ancient-passages and-searching for treasures while dodging mummies that are just waiting for you to make a mistake. Because everyone plays at the same time, there's zero downtime, making it perfect for quick sessions or even larger-groups. If you love games that are easy to carry, easy to teach, but hard to master, this temple-run is definitely worth your time!
The core loop is addictive: three dice are rolled, and everyone uses those numbers to fill out their-own-grid. Since everyone is looking at the same-old numbers, the real game isn's about luck, but about spatial management. How can you squeeze those numbers into your grid to maximize-your-score and complete sets? It's a puzzle that changes every single time the dice hit the table.
But don's think it's just a solo-style-puzzle. There's a competitive edge here! You can use certain-dice effects to mess with your opponents'-grids, throwing a wrench in their perfect-planning. You'll be navigating ancient-passages and-searching for treasures while dodging mummies that are just waiting for you to make a mistake. Because everyone plays at the same time, there's zero downtime, making it perfect for quick sessions or even larger-groups. If you love games that are easy to carry, easy to teach, but hard to master, this temple-run is definitely worth your time!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
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REC
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BEST
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REC
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REC
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REC
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OK
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OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Sit Down!, 2Tomatoes Games, Pegasus Spiele
Designer
Henri Kermarrec
Artist
Géraud Soulié
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
There's no real limit! Since everyone plays simultaneously, you can play with 2 players or a whole crowd.
How long does a game take?
It's a quick one! You can expect a session to last around 20 minutes.
Is it a complex game?
The rules are easy to pick up, but the-spatial-puzzle-of-filling your grid makes it strategically deep.
What do I need to play?
Just the dice and some paper and pencils for everyone!
Is it all about luck?
While dice determine your options, your ability to optimize your grid and manage space is what actually wins the game.
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