Pocket Mars

Board&Dice, 2Tomatoes Games, Grey Fox Games · Board game · 2017
1–4 · best 2 Solo 15–30 min Weight 2.3/5
7.0 rating Ludopedia
6.4 rating BGG
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7.0 rating Ludopedia
6.4 rating BGG
Our Verdict

Perfect for those who love dense strategy but are short on time; a filler that doesn't sacrifice depth.

Highlights
  • Genius multi-use card mechanics
  • Fast and dynamic gameplay
  • Highly portable for gaming on the go
  • Interesting player interaction
Keep in mind
  • Steeper learning curve than typical fillers
  • Can be punishing for beginners
RECOMMENDED
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About the game
Earth has seen better days, and now the mission is clear: colonize Mars! In Pocket Mars, you take on the role of a space architect tasked with building the necessary infrastructure to welcome the first settlers. But don't let the box size or the short playtime fool you; this is what we call a 'heavyweight filler.' It delivers surprising strategic depth in a compact format that literally fits in your pocket.

The heart of the game lies in the versatility of the cards. You don't just play a card; you decide *how* to play it. Need an immediate result? Play the project card straight from your hand. Prefer long-term planning? Turn it into a module and place it in your preparation zone. By doing this, you attach it to one of the five buildings in your settlement, triggering action sequences that allow you to transport colonists to Mars and solidify your presence on the planet.

The strategy revolves around three fundamental decisions each turn: where to place the card, where it is coming from, and which action sequence will optimize your turn. To spice things up, there's a direct interaction element: you can activate modules that other players have installed in their own buildings, sharing the effects and potentially disrupting your opponent's plans while benefiting from their infrastructure.

It's a dynamic, fast-paced game full of micro-decisions that impact the survival of civilization. If you enjoy hand management games with layers of strategy but don't have three hours to set up a giant board, Pocket Mars is the perfect choice. It's proof that complexity and portability can go hand-in-hand in an electrifying space adventure.
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Rules videos

In English

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Game details

Families

Components: Multi-Use Cards Digital Implementations: Tabletopia Space: Colonization / Extraterrestrial Colonisation Space: Mars
Publisher Board&Dice, 2Tomatoes Games, Grey Fox Games, Grok Games, MS Edizioni
Designer Michał Jagodziński
Artist Jarosław Wajs
Frequently Asked Questions
Is the game actually fast?
Yes! A game lasts between 15 and 30 minutes, but the density of decisions makes it feel like a much larger experience.
Is it hard to learn?
The rules are compact, but the strategy is deep. It's an 'expert' game, so it requires careful hand management.
Does it work well solo?
Yes, the game features a solo/solitaire mode for those who want to test their space architect skills alone.
Do I need to know English to play?
Very little. The text on the cards is minimal and easy to memorize, making it very accessible.
Who do you recommend it for?
For those who enjoy strategic card games, sci-fi fans, and gamers looking for depth in a small package.
What is the main mechanic?
Hand management and the choice of how to use the card (as an immediate effect or a permanent module).