Our Verdict
RECOMMENDED
If you love steering animal armies across territories, Animal Kingdoms offers light strategy with gorgeous components.
Highlights
- Smooth hand‑management
- Clear area influence
- Solid solo mode
Keep in mind
- Quick learning curve
- Components a bit delicate
- Potential strategy repetition
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About the game
What you do in a play session
Animal Kingdoms puts each player in charge of a noble house vying for control of the five kingdoms of the savanna. You start with a deck of cards, each depicting a beast – lions, tigers, wolves and the like – that has sworn fealty to your leader. Over three ages, the goal is to deploy these creatures onto the board’s territories while respecting each kingdom’s specific decree (some areas only accept certain animal types). Every placement boosts your influence in that region; at the end of an age, the player with the majority or highest total influence scores points. After the third age, the house with the greatest cumulative influence is crowned the true ruler of the realm.
The game blends hand management – deciding which beast to play now and which to hold for a later moment – with area majority mechanics, forcing you to weigh where your army will have the most sway. Rules are lean, allowing 45‑minute games even with five players, and a well‑balanced solo mode caters to lone wolves. Components are eye‑catching: colorful animal meeples, illustrated cards, and a board split into five themed kingdoms. With a BGG weight of 1.8, the learning curve is gentle, yet the strategic depth keeps seasoned gamers engaged. Perfect for fans of abstract‑themed games, territory control, and the thrill of commanding a wild menagerie.
The game blends hand management – deciding which beast to play now and which to hold for a later moment – with area majority mechanics, forcing you to weigh where your army will have the most sway. Rules are lean, allowing 45‑minute games even with five players, and a well‑balanced solo mode caters to lone wolves. Components are eye‑catching: colorful animal meeples, illustrated cards, and a board split into five themed kingdoms. With a BGG weight of 1.8, the learning curve is gentle, yet the strategic depth keeps seasoned gamers engaged. Perfect for fans of abstract‑themed games, territory control, and the thrill of commanding a wild menagerie.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
REC
2
REC
3
BEST
4
REC
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Galactic Raptor Games, Game Factory, Hobby World, Lucky Duck Games, Magellan
Designer
Steven Aramini
Artist
Danny Devine, Jeff Wallace, Katy Grierson, Michael Cofer
Community
Data from BoardGameGeek
1,941owners
586wishlist
92want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
1 to 5 players, with a fully functional solo mode.
How long does a game take?
About 45 minutes, give or take depending on player count.
What is the game's complexity?
BGG weight 1.8 – easy to learn rules but with meaningful strategic choices.
What components are included?
Animal‑themed meeples, illustrated cards, a board split into five kingdoms, and influence markers.
Is it beginner‑friendly?
Yes, area‑majority and hand‑management are straightforward for new players.
Is there a solo mode?
Absolutely, the game includes solo rules that pit you against an automated system.
Can kids play it?
Recommended for ages 10+, as the card text may be a bit heavy for younger children.
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