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rating
Ludopedia
7.8
rating
BGG
Our Verdict
FOR GENRE FANS
If you're already a fan of Quartermaster General and enjoy the idea of adding an alternate history twist to your game, this little expansion is a gem! The cards add key moments without overcomplicating things.
Highlights
- Impactful one-time effect cards
- Adds tactical twists
- Explores alternate scenarios
- Great for series fans
Keep in mind
- Single use per card
- Small expansion, few cards
- Requires base game
Rules manual not indexed yet
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About the game
What you do in a play session
Hey there, gamers! Ready to give your Quartermaster General game a little boost? This is Alternative Histories – Draft Cards, a small pack of six cards that was a special treat for backers of the 2016 campaign. If you enjoy tweaking historical battles with a 'what if?' twist, these cards are for you! We've got MERCHANT MARINES!, letting you build a powerful Navy once per game. PRESS ON! saves you in land battles by letting you retrieve a battle card from your discard pile. Need extra defense against economic warfare? INTERCEPTORS! is here to reduce the number of cards you need to discard. And to give your army a morale boost, REGROUP! helps you bring back army build cards. Want to make a maneuver without spending cards? SPARE CAPACITY! is your go-to. And if logistics get tight, FORAGE! ensures your out-of-supply pieces aren't removed. Each card has a unique use, adding strategic twists without overcomplicating the rules. It's a small expansion, but it has the potential to shift the game's outcome, especially if you like exploring alternate scenarios and having more tactical options in team-based wargames.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
5
OK
6
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Griggling Games
Designer
Ian Brody
Community
Data from BoardGameGeek
51owners
10wishlist
2want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base Quartermaster General game to use these cards?
Yes, absolutely! This is an expansion pack, so you need to own the base Quartermaster General game (or Quartermaster General: 1914, depending on the compatibility you wish to explore) to use these cards.
How many cards come in this pack?
There are six cards in total, each with a different special effect. They were originally sent to backers of a Kickstarter campaign.
Do these cards change the game significantly?
They add interesting strategic moments and can turn the tide at crucial points, but since they are single-use and few in number, their impact is situational and doesn't unbalance the entire game.
Is it difficult to learn how to use these cards?
No, most of them are quite straightforward. Each card has clear instructions on when and how to use it, typically once per game.
Is this pack good for someone new to Quartermaster General?
Possibly, but it's best to have a grasp of the base game's core rules first. The cards add extra complexity, so players already familiar with the game will likely enjoy them more.
Can I mix these cards with other expansions?
Theoretically, yes! However, it's always good to test and see how they interact with other expansions to ensure the experience remains fun and balanced.
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