If you're already a fan of Quartermaster General and enjoy the idea of adding an alternate history twist to your game, this little expansion is a gem! The cards add key moments without overcomplicating things.
- Impactful one-time effect cards
- Adds tactical twists
- Explores alternate scenarios
- Great for series fans
- Single use per card
- Small expansion, few cards
- Requires base game
About the game
What you do in a play session
Gallery
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Mechanics, categories, families and credits
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Frequently Asked Questions
Quick answers before you buy
Do I need the base Quartermaster General game to use these cards?
How many cards come in this pack?
Do these cards change the game significantly?
Is it difficult to learn how to use these cards?
Is this pack good for someone new to Quartermaster General?
Can I mix these cards with other expansions?
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