8.2
rating
Ludopedia
7.0
rating
BGG
Our Verdict
If you love tension, risk, and dwarf mining vibes, Quartz is your next game.
Highlights
- Fast, risky decisions
- Cards that shift the game
- Sets that pay off
Keep in mind
- Short game length
- High risk each draw
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Picture a band of dwarves stumbling upon a freshly discovered crystal mine. In Quartz, each player takes on the role of a daring miner with just five days to extract, sell, and amass wealth. The setting is short, the tension is high, and strategy hinges on every choice: pull more crystals, play advantage cards, or cash in what you’ve already gathered. The "Push Your Luck" mechanic turns each draw into a calculated risk—more pulls mean higher rewards but also higher losses. "Take That" cards let you cut opponents’ progress, while set collection offers bonuses that can flip the game in your favor. Quartz’s main upgrade over its predecessor, Ouro de Tolo, is simplification: five rounds, cards that score points if unused, and the ability to stash crystals between days. This adds depth without sacrificing speed.
The mining and jewel themes mesh perfectly with dwarf aesthetics, and the components—simple colored tokens—are visually appealing yet functional. The game sits at a moderate complexity level, ideal for those who enjoy tension and risk without drowning in endless rules. If you love quick games that force you to make choices that directly impact the outcome, and you enjoy a bit of dwarf humor, Quartz is your next table top adventure.
What makes Quartz special is the blend of three classic mechanics—push your luck, set collection, and take that—into a compact format. The pace is brisk, with each turn demanding a risk assessment: keep drawing crystals or retire and sell what you have. Action cards are pivotal, offering personal advantages or opponent hindrances. The ability to carry crystals across rounds adds a layer of long‑term planning. The end result is a game that mixes resource management, competition, and, of course, fun with dwarves and their mining jokes.
For those who’ve played Ouro de Tolo, Quartz offers a tighter, more streamlined experience while keeping the same mining‑competition vibe. For newcomers, the game is approachable yet challenging with risk‑based decisions and strategic play. If you like games that combine speed, risk, and a touch of long‑term strategy, this is the one to try.
In short, Quartz is a fast, tense, and enjoyable game that pits dwarves in a race for the most valuable treasure. If you enjoy risky decisions, action cards, and crystal sets, this game will keep you glued to the table.
The mining and jewel themes mesh perfectly with dwarf aesthetics, and the components—simple colored tokens—are visually appealing yet functional. The game sits at a moderate complexity level, ideal for those who enjoy tension and risk without drowning in endless rules. If you love quick games that force you to make choices that directly impact the outcome, and you enjoy a bit of dwarf humor, Quartz is your next table top adventure.
What makes Quartz special is the blend of three classic mechanics—push your luck, set collection, and take that—into a compact format. The pace is brisk, with each turn demanding a risk assessment: keep drawing crystals or retire and sell what you have. Action cards are pivotal, offering personal advantages or opponent hindrances. The ability to carry crystals across rounds adds a layer of long‑term planning. The end result is a game that mixes resource management, competition, and, of course, fun with dwarves and their mining jokes.
For those who’ve played Ouro de Tolo, Quartz offers a tighter, more streamlined experience while keeping the same mining‑competition vibe. For newcomers, the game is approachable yet challenging with risk‑based decisions and strategic play. If you like games that combine speed, risk, and a touch of long‑term strategy, this is the one to try.
In short, Quartz is a fast, tense, and enjoyable game that pits dwarves in a race for the most valuable treasure. If you enjoy risky decisions, action cards, and crystal sets, this game will keep you glued to the table.
GALLERY
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In English
3
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4
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Mechanics
Categories
Families
Publisher
Passport Game Studios, FunBox Jogos, Grok Games, Magellan, Mandala Jogos
Designer
André Zatz, Sérgio Halaban
Artist
Luis Francisco
What is the average playtime of Quartz?
Between 45 and 60 minutes, depending on player experience.
How many players does Quartz support?
Ideal for 3 to 5 players, keeping the pace and competition.
What is the complexity level of the game?
Moderate – familiar mechanics but risk decisions require focus.
What are the main components?
Colored tokens representing crystals, action cards, and a crystal bag.
Is Quartz suitable for beginners?
Yes, if you’re familiar with risk and set‑collection games; the learning curve is gentle.
Does the game have a digital version?
Yes, there’s a Tabletopia implementation for online play.
What’s the main difference from Ouro de Tolo?
Quartz has fewer rounds, cards that score points if unused, and the ability to stash crystals between rounds.