Quetzal

Gigamic, G3, Gémklub · Board game · 2020
2–5 · best 3 30–75 min Weight 2.2/5
7.2 rating Ludopedia
6.8 rating BGG
Buy
7.2 rating Ludopedia
6.8 rating BGG
Our Verdict

Perfect for strategy fans who enjoy controlled chaos and immersive themes. The action-order bidding is the cherry on top!

Highlights
  • Nail-biting, unpredictable auctions
  • Well-executed archaeological theme
  • Direct, cutthroat interaction
  • Length matches weight well
Keep in mind
  • May frustrate bluff-averse players
  • Random worker dice rolls
RECOMMENDED
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About the game
Quetzal puts you in the role of an archaeological expedition leader in the sacred city of birds. Over five days, you’ll explore ruins, collect valuable artifacts, and manage your team wisely. Each turn starts with a dice roll determining your available workers — and the competition begins! Use your meeples to dig in different city areas, but stay sharp: even if you arrive first, opponents can steal your spot with clever bids. The game blends auction, worker placement, and set collection into a twist-filled competition. The player who builds the most valuable collection and delivers it at the right time gains the upper hand. Do you have what it takes to lead this adventure into ancient Mexico’s heart?
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Rules videos

In English

BEST PLAYER COUNT
2 REC
3 BEST
4 REC
5 REC
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Game details

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Admin: Better Description Needed! Country: Mexico Digital Implementations: Board Game Arena Theme: Archaeology / Paleontology Theme: Aztecs Theme: Mayans
Publisher Gigamic, G3, Gémklub, Kaissa Chess & Games, Little Rocket Games, MEBO Games, WoodCat
Designer Alexandre Garcia
Artist Nastya Lehn
Frequently Asked Questions
What’s the ideal player count?
3-5 players, to maximize auction and worker placement competition.
Is it beginner-friendly?
Yes, but best with someone who knows the game to explain bidding nuances.
How long does a game actually take?
45-60 minutes with experienced players; up to 75 minutes with newcomers.
Are expansions necessary?
No, the base game is complete and well-balanced.
Is there too much randomness?
Dice rolls determine workers, but strategy > luck in most decisions.