7.2
rating
Ludopedia
6.8
rating
BGG
Our Verdict
Perfect for strategy fans who enjoy controlled chaos and immersive themes. The action-order bidding is the cherry on top!
Highlights
- Nail-biting, unpredictable auctions
- Well-executed archaeological theme
- Direct, cutthroat interaction
- Length matches weight well
Keep in mind
- May frustrate bluff-averse players
- Random worker dice rolls
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Quetzal puts you in the role of an archaeological expedition leader in the sacred city of birds. Over five days, you’ll explore ruins, collect valuable artifacts, and manage your team wisely. Each turn starts with a dice roll determining your available workers — and the competition begins! Use your meeples to dig in different city areas, but stay sharp: even if you arrive first, opponents can steal your spot with clever bids. The game blends auction, worker placement, and set collection into a twist-filled competition. The player who builds the most valuable collection and delivers it at the right time gains the upper hand. Do you have what it takes to lead this adventure into ancient Mexico’s heart?
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
2
REC
3
BEST
4
REC
5
REC
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Gigamic, G3, Gémklub, Kaissa Chess & Games, Little Rocket Games, MEBO Games, WoodCat
Designer
Alexandre Garcia
Artist
Nastya Lehn
What’s the ideal player count?
3-5 players, to maximize auction and worker placement competition.
Is it beginner-friendly?
Yes, but best with someone who knows the game to explain bidding nuances.
How long does a game actually take?
45-60 minutes with experienced players; up to 75 minutes with newcomers.
Are expansions necessary?
No, the base game is complete and well-balanced.
Is there too much randomness?
Dice rolls determine workers, but strategy > luck in most decisions.