Our Verdict
RECOMMENDED
Perfect for those who love intense solo challenges and managing resources under extreme pressure.
Highlights
- Constant and gripping tension
- Innovative deck-destruction mechanic
- Strong and engaging historical theme
- Fast-paced and dynamic sessions
Keep in mind
- Moderate initial learning curve
- Language dependency for smooth play
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About the game
What you do in a play session
Imagine Spain in 1936. General Franco and his troops are advancing, plunging the country into a brutal cycle of repression and civil war. But the fight didn't end with the official war. You take on the role of the 'Maquis', resistance fighters hidden in the mountains who, using guerrilla tactics perfected in France, fight to reclaim their homeland and defend democratic ideals. Resist! is a dynamic, card-driven solo game where every decision can be the difference between freedom and capture.
The heart of the game is the constant tension between discretion and power. You start by assembling a team of twelve Maquis, but here is the catch: to unlock a fighter's full potential, you must reveal them. The problem? Once revealed, they are removed from your deck. Unlike most deck-building games where you aim to add cards, this is primarily a 'deck-destruction' game. You must manage your resources with surgical precision, deciding who to sacrifice now to survive and who to keep hidden for future missions.
Gameplay is divided into rounds consisting of four phases: Plan, Attack, Aftermath, and Recover. You will face increasingly difficult missions, accumulating victory points to win. But be careful: failing two missions, losing five civilians, or drawing a hand consisting entirely of spies means immediate defeat. At the end of each round, you face the ultimate dilemma: end the resistance and secure victory with what you have, or risk everything on one more dangerous mission. Do you have the courage to resist until the end?
The heart of the game is the constant tension between discretion and power. You start by assembling a team of twelve Maquis, but here is the catch: to unlock a fighter's full potential, you must reveal them. The problem? Once revealed, they are removed from your deck. Unlike most deck-building games where you aim to add cards, this is primarily a 'deck-destruction' game. You must manage your resources with surgical precision, deciding who to sacrifice now to survive and who to keep hidden for future missions.
Gameplay is divided into rounds consisting of four phases: Plan, Attack, Aftermath, and Recover. You will face increasingly difficult missions, accumulating victory points to win. But be careful: failing two missions, losing five civilians, or drawing a hand consisting entirely of spies means immediate defeat. At the end of each round, you face the ultimate dilemma: end the resistance and secure victory with what you have, or risk everything on one more dangerous mission. Do you have the courage to resist until the end?
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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Resist! Board Game Playthrough | Learn How to Play this Solitaire Card Game
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HOW TO PLAY - Resist! in 8 minutes!
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Peaky Boardgamer Episode #129 - Resist! - Full rules explanation (English)
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Resist! Let's Get Started
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Resist! – How to Play
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Resist! Play Example
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Resist! Tutorial with Talking Cardboard and David Thompson
Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Salt & Pepper Games, 25th Century Games, Banana Games, Fox in the Box, GaGa Games, Nuts! Publishing, Studio Supernova, Vagabund
Designer
David Thompson (I), Roger Tankersley, Trevor Benjamin
Artist
Albert Monteys
Community
Data from BoardGameGeek
8,030owners
2,214wishlist
229want to play
Frequently Asked Questions
Quick answers before you buy
Is the game really only for one person?
Yes, Resist! is an exclusively solo game, designed as a modern and strategic 'solitaire' experience.
How long does a game take?
Sessions are quick, usually lasting between 20 and 40 minutes.
Is it too complex for someone who doesn't like Wargames?
It's more accessible than a traditional Wargame, but it has depth. If you enjoy card games and hand management, you'll do great.
Do I need to know about the Spanish Civil War to play?
It's not mandatory, but knowing the context of the Maquis makes the experience much more immersive!
What is this 'deck destruction' thing?
Instead of buying new cards to get stronger, you use your powerful cards, but they are removed from the game after use. It's a game of scarcity.
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