1066, Tears to Many Mothers: The Battle of Hastings

Hall or Nothing Productions, Draco Ideas, Nuts! Publishing · Board game · 2014
1–2 · best 2 Solo 30–60 min Weight 2.3/5
rating Ludopedia
7.0 rating BGG
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rating Ludopedia
7.0 rating BGG
Our Verdict

A fast-paced, historical duel perfect for those seeking quick tactical action.

Highlights
  • Agile tactical combat
  • Immersive historical theme
  • No deck building required
  • Great for solo play
Keep in mind
  • Heavy card focus
  • Classic wargame style
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About the game
Get ready to travel back in time and relive one of history's most intense moments: the Battle of Hastings in 1066! If you enjoy tactical card games but don't want to waste hours building a complex deck, 1066, Tears to Many Mothers is for you. Forget time-consuming deck building; the action starts as soon as you shuffle your pre-set deck and dive into the fray. You'll command one of the sides—the Normans or the Saxons—in an asymmetric struggle where every card is inspired by real figures or events from that chaotic era.

The theme is heavy and masterfully woven. The title itself refers to Halley's Comet, which appeared that year and was seen as a terrible omen of destruction. The game captures that sense of urgency and imminent destiny perfectly. It's a fast-paced, strategic card combat that echoes the feel of games like Magic: The Gathering, but without the collectability aspect, focusing entirely on conflict resolution and hand management to overcome battlefield obstacles. It is a duel of wits and timing, perfect for those seeking a compact, quick, and historically rich wargame without the setup hassle. If you love straightforward strategy games that don't skimp on powerful historical narratives, this is your match!
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In English

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Game details

Families

Country: England Crowdfunding: Kickstarter Digital Implementations: Tabletopia History: Norman Conquest Misc: LongPack Games Players: Games with Solitaire Rules Players: Two-Player Only Games Players: Wargames with Solitaire Rules Series: Historic Epic Battle System (Hall or Nothing Productions)
Publisher Hall or Nothing Productions, Draco Ideas, Nuts! Publishing, Panda Game Manufacturing (PandaGM), Schwerkraft-Verlag
Designer Tristan Hall
Artist Ania Kryczkowska
Community
2,114 owners
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Frequently Asked Questions
Is the game very complex?
Not at all! It's very straightforward. No deck building is required, making it quick to start.
Can I play it solo?
Absolutely! It includes specific rules for a very satisfying solo experience.
How long does a game last?
Typically between 30 to 60 minutes, depending on the intensity of the battle.
Is it a collectible card game?
No, it's a fixed combat card game, without the need to buy booster packs.
Who would you recommend it to?
To history buffs and players who enjoy fast, tactical strategy games.