52.0
rating
Ludopedia
7.5
rating
BGG
Our Verdict
If you enjoy quick, solo adventures, 52 Realms: Adventures will win you over with its card gameplay and dungeon vibe.
Highlights
- Fast gameplay
- Card mechanic
- Fantasy theme
- Print & Play
- Engaging solo
Keep in mind
- Short duration
- Lacks deep strategy
- Map repetition
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
52 Realms: Adventures is a solo card game that blends the thrill of a dungeon crawl with the convenience of a standard deck. You step into a shadowy realm, choose a path, and face a final boss using only 52 cards and a few markers. Each dungeon map fits on a single A4 sheet, with an extra sheet for tracking items, wounds, and equipment. No extra pieces or complex assembly – just a deck, three markers, and plenty of imagination. The goal is to protect the light, but the hidden treasures in the shadows make the adventure worthwhile. The card-play conflict resolution mechanic adds a strategic layer, while hand management forces you to plan each move. The pace is quick, with 10–20 minute sessions, and the experience is perfect for those who enjoy solo, fantasy challenges. If you love short, dungeon‑style adventures, 52 Realms: Adventures delivers an engaging, accessible experience without pricey components or elaborate setup. Ideal for players with limited time but a craving for heroic fantasy.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
1
BEST
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Postmark Games
Designer
Matthew Dunstan, Rory Muldoon
Artist
Rory Muldoon
How many players is the game designed for?
The game is designed for a single player, so it’s 100% solo.
What is the typical playtime?
Each session lasts between 10 and 20 minutes, depending on the chosen path and card luck.
Do I need any components besides a deck?
No! You only need three markers (like coins or cubes) and a standard 52-card deck.
Does the game offer difficulty levels?
Difficulty varies with the chosen path and final boss, but there are no formal difficulty settings.
Do I need to print the cards?
Yes, the dungeon maps come on A4 sheets you print at home; the deck is already ready.
Is the game suitable for fans of fantasy?
Okay, the setting is fantasy with light and darkness, but it can be enjoyed by anyone who likes adventure construction.