52 Realms: Adventures

Postmark Games · Board game · 2024
1 · best 1 Solo 10–20 min Weight 1.9/5
52.0 rating Ludopedia
7.5 rating BGG
Buy
52.0 rating Ludopedia
7.5 rating BGG
Our Verdict

If you enjoy quick, solo adventures, 52 Realms: Adventures will win you over with its card gameplay and dungeon vibe.

Highlights
  • Fast gameplay
  • Card mechanic
  • Fantasy theme
  • Print & Play
  • Engaging solo
Keep in mind
  • Short duration
  • Lacks deep strategy
  • Map repetition
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About the game
52 Realms: Adventures is a solo card game that blends the thrill of a dungeon crawl with the convenience of a standard deck. You step into a shadowy realm, choose a path, and face a final boss using only 52 cards and a few markers. Each dungeon map fits on a single A4 sheet, with an extra sheet for tracking items, wounds, and equipment. No extra pieces or complex assembly – just a deck, three markers, and plenty of imagination. The goal is to protect the light, but the hidden treasures in the shadows make the adventure worthwhile. The card-play conflict resolution mechanic adds a strategic layer, while hand management forces you to plan each move. The pace is quick, with 10–20 minute sessions, and the experience is perfect for those who enjoy solo, fantasy challenges. If you love short, dungeon‑style adventures, 52 Realms: Adventures delivers an engaging, accessible experience without pricey components or elaborate setup. Ideal for players with limited time but a craving for heroic fantasy.
Rules videos

In English

BEST PLAYER COUNT
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Game details

Families

Category: Dungeon Crawler Components: Traditional Playing Cards Crowdfunding: Kickstarter Players: Solitaire Only Games
Publisher Postmark Games
Designer Matthew Dunstan, Rory Muldoon
Artist Rory Muldoon
Frequently Asked Questions
How many players is the game designed for?
The game is designed for a single player, so it’s 100% solo.
What is the typical playtime?
Each session lasts between 10 and 20 minutes, depending on the chosen path and card luck.
Do I need any components besides a deck?
No! You only need three markers (like coins or cubes) and a standard 52-card deck.
Does the game offer difficulty levels?
Difficulty varies with the chosen path and final boss, but there are no formal difficulty settings.
Do I need to print the cards?
Yes, the dungeon maps come on A4 sheets you print at home; the deck is already ready.
Is the game suitable for fans of fantasy?
Okay, the setting is fantasy with light and darkness, but it can be enjoyed by anyone who likes adventure construction.