6.4
rating
Ludopedia
6.4
rating
BGG
Our Verdict
Fans of light, visual games will love this globe-trotting dice-and-strategy adventure.
Highlights
- Gorgeous illustrations
- Simple but addictive mechanics
- Perfect for family play
- Unique rules per card keep it fresh
Keep in mind
- Too random for some tastes
- Lacks deep strategy
RECOMMENDED
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In Roll to the Top: Journeys, you embark on a global adventure, visiting iconic landmarks like the Pyramid of Giza and the Matterhorn. This roll-and-write game has an artistic flair, with stunning illustrations following a young artist's journey as she sends postcards home. All players share the same dice pool, but the strategy lies in how you use the numbers to climb each monument — always ascending, never repeating values! Each location card introduces unique rules, keeping the game fresh and challenging. With improved mechanics from the original version and jaw-dropping visuals, it's perfect for fans of quick, fun, and personality-packed games. Play solo or with up to 6 friends in 20-minute sessions.
GALLERY
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In English
1
OK
2
BEST
3
BEST
4
BEST
5
OK
6
OK
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Mechanics
Categories
Families
Publisher
Allplay
Designer
Corné van Moorsel, Peter Joustra
Artist
Horia Tundrea
How many players can play?
1 to 6 players — great for solo sessions or group fun.
How long does a game take?
About 20 minutes — quick enough for multiple plays in one night.
Is language-dependent?
Nope! Almost no text, just numbers and easy-to-understand icons.
Is it kid-friendly?
Yes! Simple rules and gorgeous illustrations delight kids (and adults too).
Do you need pencil and paper?
No, it comes with dry-erase boards and markers — eco-friendly and convenient!
What's different from the original?
Besides new art, it has tweaked mechanics and location cards with unique rules.