Rory's Story Cubes: Voyages — Prices

The Creativity Hub, ADC Blackfire Entertainment, Gamewright · Board game · 2011
7.2 Ludopedia 6.5 BGG 1–12 · best 3 Solo 20 min Weight 1.1/5
Buy · from US$ 9.24
7.2 rating Ludopedia
6.5 rating BGG
Our Verdict
RECOMMENDED

Perfect for those who love to improvise and want a light game for all ages. Its strongest point is the total creative freedom.

Highlights
  • Massively stimulates creativity
  • Super portable and easy to carry
  • Zero barrier to entry for rules
  • Works well with any group size
Keep in mind
  • Not for those seeking rigid rules
  • Depends entirely on the group's mood
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About the game

What you do in a play session

Ever had those moments where your imagination just takes over and you can build entire worlds out of thin air? That's exactly what Rory's Story Cubes: Voyages is all about. Forget complex manuals and rigid rules; here, the fuel is your own creativity. The game consists of nine special dice, each featuring icons that evoke adventures, travels, and discoveries. The challenge is simple: roll the dice and, based on the images that appear, construct a story that connects all the symbols. You can start with the classic 'Far, far away...' or jump straight into the action, linking the dots logically or in a completely absurd way.

The beauty of Voyages is its versatility. You can play solo to practice writing or public speaking, use it as a party game where each person adds a chapter to the plot, or even as an educational tool to encourage children to express themselves. There is no 'right' or 'wrong' answer; what matters is inventiveness, drama, and, of course, the laughs. If you want to add a competitive edge, you can award points for speed, humor, or the most unexpected plot twist.

While technically the second expansion in the line, Voyages is completely standalone. This means you don't need the base game to start your journey. And if you already own other sets, such as the original or the Actions set, you can mix them to create hundreds of possible combinations. The dice in this version come in a dark green tone, making them easy to sort if you're using multiple sets at once. It's the perfect companion to toss in your bag, as it takes up very little space and guarantees hours of entertainment anywhere, turning any conversation into an epic journey.

Best player count

BGG community vote

1–12 players
1 OK
2 REC
3 BEST
4 BEST
5 REC
6 REC
7 OK
8 OK
9 OK
10 OK
11 OK
12 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Components: Dice with Icons Containers: Magnetic Flip Box Game: Rory's Story Cubes Mechanism: Storytelling dice game
Publisher The Creativity Hub, ADC Blackfire Entertainment, Gamewright, Gémklub, HUCH!, Hutter Trade GmbH + Co KG, MINDOK, Rebel Sp. z o.o., Zygomatic
Designer Rory O'Connor
Artist Rory O'Connor

Community

Data from BoardGameGeek

4,135owners
99wishlist
15want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need the original game to play Voyages?
Nope! It's standalone, meaning it works perfectly on its own, though you can mix it with other sets if you like.
What is the recommended age?
Anyone who can speak and imagine! It's great for kids, but adults who enjoy improv will have a blast too.
How long does a game last?
It depends on your story! It could take 20 minutes or the whole night, as there is no fixed time limit.
How many people can play?
From 1 to 12 players (or more!). Since it's a storytelling game, the limit is basically the size of your room.
Is the game complex?
Not at all! The complexity is very low. It's basically rolling dice and talking. No dense manuals to read.
What's inside the box?
Nine dice with 54 different icons and the storage container.

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