Our Verdict
RECOMMENDED
If you enjoy fast games with a dash of drawing, Saint Malo will charm you with its simplicity and tempo.
Highlights
- Fun dice rolling
- Freehand city drawing
- Short playtime
Keep in mind
- Limited strategic depth
- Paper dependency
Rules manual not indexed yet
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About the game
What you do in a play session
Saint Malo is a light‑weight strategy game that blends dice rolling with free‑hand drawing on erasable boards. At the start of each round players roll five custom dice whose faces show icons for money, workers, and building materials. By matching these icons you can purchase building cards, characters or upgrades that grant victory points, extra income, or special actions such as altering a future die result.
With the resources secured, participants sketch symbols onto their personal grids, laying out streets, warehouses, shops and walls. Placing a warehouse next to a merchant yields money each turn, while soldiers are crucial to fend off pirate raids that can raze valuable structures. All actions are recorded on paper, making the game portable and easy to store.
The pace is brisk: a game runs about 45 minutes and the learning curve is shallow, rated 2/10 on Alea’s difficulty scale. It supports 2‑5 players, allowing both tense duels and more chaotic group sessions. The main component is the icon‑dice, replacing traditional cards or miniatures, and the paper sheets serve as each player’s city map.
While its strategic depth doesn’t match heavyweight city‑building titles, Saint Malo delivers a fun experience for fans of quick decisions, simple resource management, and watching a town grow line by line. It’s perfect for short play sessions, casual game nights, or as a warm‑up before tackling a heavier game.
With the resources secured, participants sketch symbols onto their personal grids, laying out streets, warehouses, shops and walls. Placing a warehouse next to a merchant yields money each turn, while soldiers are crucial to fend off pirate raids that can raze valuable structures. All actions are recorded on paper, making the game portable and easy to store.
The pace is brisk: a game runs about 45 minutes and the learning curve is shallow, rated 2/10 on Alea’s difficulty scale. It supports 2‑5 players, allowing both tense duels and more chaotic group sessions. The main component is the icon‑dice, replacing traditional cards or miniatures, and the paper sheets serve as each player’s city map.
While its strategic depth doesn’t match heavyweight city‑building titles, Saint Malo delivers a fun experience for fans of quick decisions, simple resource management, and watching a town grow line by line. It’s perfect for short play sessions, casual game nights, or as a warm‑up before tackling a heavier game.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
3
REC
4
REC
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
alea, Ravensburger AG
Designer
Inka Brand, Markus Brand
Artist
Harald Lieske, Julien Delval
Community
Data from BoardGameGeek
4,057owners
613wishlist
114want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 5 players.
What is the typical playing time?
About 45 minutes.
How complex is the game?
Low complexity, rated 2/10 on Alea’s scale.
What components does it use?
Five custom icon dice, erasable paper sheets and markers.
Who is the game best suited for?
Players who enjoy light, quick games with a drawing element, great for families and casual groups.
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