If you enjoy a strategic route-building and stock management game with a Silk Road thematic touch, Samarkand is an excellent choice. It's a eurogame that shines in its indirect interaction and decision-making.
- Engaging route strategy
- Clever stock management
- Constant indirect interaction
- Important tactical decisions
- Well-integrated theme
- Can be a bit dry
- Initial learning curve
- Low direct interaction
About the game
What you do in a play session
Each turn, you face a crucial choice: either marry into a new merchant family, paying the entry cost to secure your influence, or expand the trade routes of a family you are already linked to by marriage. But be warned, each family only accepts up to two 'in-laws'! When expanding a route, you use the family's resources to extend your network, seeking to connect with other families not yet reached, establishing new trade relationships, and, most importantly, being the first to reach coveted goods spaces.
The game concludes when all families have established at least one trade relationship, or when a single family has established five. The final score is a clever sum of your goods cards combined with the acquired goods markers, the trade relationship markers you've collected, and the money remaining in your coffers. A fun fact: this title evolved from 'Age of Scheme: Routes to Riches', but with adjusted rules, a different player count, and a visual refresh, it's considered an entirely new game. Get ready to forge alliances, plot routes, and dominate trade!
Gallery
Box and component photos
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Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
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