SEAL Team Flix

WizKids (I) · Board game · 2018
1–4 · best 2 Solo 45–120 min Weight 3.1/5
8.0 rating Ludopedia
7.1 rating BGG
Buy
8.0 rating Ludopedia
7.1 rating BGG
Our Verdict
HIGHLY RECOMMENDED

Tactical action fans will love this! Tabletop Call of Duty meets precision flicking and 'TARGET ACQUIRED!' yelling.

Highlights
  • Tactical ops adrenaline rush
  • Epic campaign progression
  • Massive replay value
  • Flicking fails = big laughs
Keep in mind
  • Requires homemade translation
  • Needs large play area
  • Frustrating for uncoordinated
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

SEAL Team Flix is like playing Call of Duty on your coffee table - but with flicks instead of controllers! In this tactical dexterity coop game, 1-4 players become special ops fighting terrorism. The action is frantic: you'll flick your SEALs across the board, roll dice for shooting, and yell when the bomb's about to blow. Two modes available: an 8-mission nonlinear campaign (where soldiers earn promotions... if they survive) and 17 standalone skirmish scenarios. Each mission has primary/secondary objectives - rescue hostages, defuse bombs, gather intel - but catch: you only find targets by exploring! Difficulty scales with player count and three optional levels ensure replayability. Get ready to stand up, sweat bullets, and curse when your shot misses by a millimeter!

Rules videos

Learn by watching before you open the box

4 videos

Best player count

BGG community vote

1–4 players
1 REC
2 BEST
3 REC
4 REC

Where to Buy

Prices monitored daily

Finding best prices...

Game details

Mechanics, categories, families and credits

Families

Mechanism: Finger Flicking Games Players: Games with Solitaire Rules
Publisher WizKids (I)
Designer Mark Thomas (I), Pete Ruth
Artist Josh Derksen, Michael Phillippi

Community

Data from BoardGameGeek

1,033owners
432wishlist
121want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Does it need much space?
Yes! The board is large and you'll stand up to flick - clear a dinner table or play on the floor.
Does it work well solo?
Perfectly! Controlling multiple SEALs alone is challenging but viable - great for strategy practice.
Minimum age?
12+ for tactical depth, but younger teens can play if they have decent flicking coordination.
How long per game?
45-120min depending on mission and how often you miss shots (it'll happen!). Campaign has longer sessions.
Needs translation?
Yes, nearly all text is English - prepare to translate cards or use apps during play.
Is it too hard?
Three difficulty levels - normal is challenging but fair. Hardcore mode? Good luck, recruit!

Other Games You'll Like

Based on mechanics and theme

8 games