Cover of the game Such a Thing?

Such a Thing?

ABACUSSPIELE, Casper, F.X. Schmid · Board game · 1989
Ludopedia
— Ludopedia
BoardGameGeek
6.1 BoardGameGeek
Players
2–8 · best 5
Play Time
30 min
Weight
Weight 1.2/5
Year
Year 1989
Minimum age
Minimum age 10+
Buy
— rating Ludopedia
6.1 rating BoardGameGeek
Our Verdict
RECOMMENDED

If you enjoy games that blend creativity, persuasion, and a bit of chaos, 'Such a Thing?' is a guaranteed hit. The experience flows quickly, and the game shines by forcing players to defend absurd arguments with conviction. It is the type of title that turns any gathering into a hilarious and memorable debate. Perfect for those who value laughs over serious strategy.

Highlights
  • Fast and fun gameplay loop
  • Encourages creative thinking
  • Great for large groups
  • Easy to learn and teach
Keep in mind
  • Relies heavily on player persuasion
  • Can lead to endless debates
  • Not for deep strategy fans
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About the game

What you do in a play session

Ever wondered if you could name something that flies, is made of metal, and has eyes? In 'Such a Thing?', that is exactly your challenge. This game is a test of creativity where players must fit real or imaginary items into a list of characteristics that grows with every turn. The mechanics are straightforward: you draw cards with requirements and add them to the table. The real fun kicks in when someone doubts your ability to find something that matches all those crazy criteria. That is when the cry of 'There’s no such thing!' echoes across the table, forcing you to prove your point or face a penalty.

What makes 'Such a Thing?' a party game classic is its versatility. You can play competitively, racing to be the first to empty your hand, or focus on scoring by identifying objects that match three specific face-up traits. The game doesn't just demand a wide vocabulary; it requires a sharp tongue. Often, victory doesn't go to the person who knows the most obscure object, but to the one who can convince the group that their answer, however absurd it may seem, makes perfect logical sense.

Supporting up to eight players, it is the perfect choice for gatherings with friends who love to debate and laugh at the absurd. The learning curve is almost non-existent, making it accessible to everyone, from the casual player to the seasoned gamer looking for something lighthearted. It is a quick, funny mental exercise that generates moments of pure comedic tension. If you enjoy games that test your mental agility and your ability to argue under pressure, this title is a gem that belongs on your shelf. Get ready to defend theories about flying metallic creatures and prove that, in the world of imagination, almost anything is possible if you have a good argument.

Best player count

BGG community vote

2–8 players
2 OK
3 REC
4 REC
5 BEST
6 REC
7 REC
8 REC

Where to Buy

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Game details

Mechanics, categories, families and credits

Mechanics

Categories

Publisher ABACUSSPIELE, Casper, F.X. Schmid, Fata Morgana Spiele, Valley Games, Inc.
Designer Urs Hostettler
Artist Katie McCaskill, Res Brandenberger, Urs Hostettler

Community

Data from BoardGameGeek

1,783owners
89wishlist
14want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
How many players can join?
The game supports 2 to 8 players, making it great for larger groups.
How long does a game last?
Matches are quite quick, usually lasting around 30 minutes.
Is it hard to learn?
Not at all! The rules are very simple, and you can learn them in under 5 minutes.
Do I need to be a genius to win?
Not really. Creativity and persuasion skills are often more valuable than encyclopedic knowledge.
Does it work well with two players?
It works, but the game truly shines with 4 or more players, where the debates get more intense.
What is the recommended age?
Because it requires some vocabulary and abstract thinking, it is best suited for teens and adults.

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