Cover of the game Suez '56: Anglo-French Intervention in Egypt

Suez '56: Anglo-French Intervention in Egypt

Decision Games (I) · Board game · 2015
Ludopedia
— Ludopedia
BoardGameGeek
7.0 BoardGameGeek
Players
1 · best 1
Players
Solo
Play Time
60–120 min
Weight
Weight 1.8/5
Year
Year 2015
Minimum age
Minimum age 12+
Buy
— rating Ludopedia
7.0 rating BoardGameGeek
Our Verdict
RECOMMENDED

Suez '56 is the perfect choice for anyone wanting a historical wargame focused on solitaire play without needing a second player. With a clever card system that simulates the uncertainty of war, it offers a dense and immersive experience in a very honest playtime. It’s a title that shines for its tactical simplicity and its ability to drop you right into the middle of one of the Cold War's most tense moments.

Highlights
  • Fluid and intuitive solo system
  • Well-paced game duration
  • Strong historical thematic accuracy
  • Challenging card management
Keep in mind
  • Dice roll dependency can be swingy
  • Limited to a single historical scenario
  • Rules may require initial reference
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About the game

What you do in a play session

If you love military history and want to test your strategic chops without needing to schedule a game night, Suez '56 is a solid choice. This game puts you in command of British, French, and Israeli forces during Operation Musketeer, the 1956 invasion of Egypt. Your goal is to regain control of the Suez Canal and potentially topple the Nasser government, all while trying to avoid the political debacle that marred the real-life event.

The game runs on the 'Cold War Blitz' system, which was specifically designed for a solo experience. You command the allied units and rely on a deck of cards to boost your unit capabilities. On the flip side, the game system manages Egyptian forces using a second deck of cards, drawn one at a time, ensuring you never quite know what the opposition will throw at you. It’s a clean 'AI' system that keeps the tension high without bogging you down in heavy admin.

Combat is resolved via a tactical system, with units firing at each other in a way that balances luck and your own decision-making. A cool feature is that you have some control over when the game ends through the clever play of your cards, but watch out: the OPFOR cards can mess with your timeline too. With brigade-level units and a map that covers the theater of operations quite well, Suez '56 is a compact wargame, perfect for an afternoon of historical immersion. It’s one of those titles that, despite not being overly complex, requires you to plan every move carefully so you don't end up in a diplomatic mess worse than the one you were trying to solve on the board.

Best player count

BGG community vote

Solo · 1 player
1 BEST

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Game details

Mechanics, categories, families and credits

Categories

Families

Country: Egypt Decades: The 1950's History: Cold War History: Suez Crisis Players: Solitaire Only Games Players: Solitaire Only Wargames Series: Mini Series (Decision Games)
Publisher Decision Games (I)
Designer Joseph Miranda
Artist Brandon Pennington, Eric R. Harvey

Community

Data from BoardGameGeek

370owners
51wishlist
17want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Is this game solitaire only?
Yes, Suez '56 is designed exclusively as a solitaire experience, using a card-driven system to manage the opponent's actions.
How long does a session take?
Expect a playtime between 60 and 120 minutes, depending on your decision speed and the card draws.
Is it very complex?
With a BGG weight of around 1.8, it's considered accessible for those familiar with wargames or those looking to get into the genre.
Do I need expansions to play?
No, the game is a complete package as part of the Decision Games Mini Series.
How does combat work?
Combat is resolved tactically through unit fire exchanges, influenced by dice rolls and action cards.

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