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rating
Ludopedia
8.0
rating
BGG
Our Verdict
RECOMMENDED
If you love tactical mini‑ature duels, this expansion adds three characters that spice up the fights.
Highlights
- New themed champions
- Familiar mechanics refreshed
- Still quick playtime
Keep in mind
- Requires base game
- Extra learning curve
Rules manual not indexed yet
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About the game
What you do in a play session
Super Fantasy Brawl: Force of Nature arrives as the first expansion for the acclaimed Super Fantasy Brawl, adding three brand‑new champions that reshape the battles of Fabulosa. Taze, the Taurian warrior, steps onto the board as a classic melee powerhouse: trained from birth, he boasts abilities that boost his attack and durability, perfect for players who love to dominate the field with brute force. Loralei, the vengeful dryad, embodies nature's wrath; her presence lets her glide between adjacent areas as if she were part of the terrain, while granting healing and protective bonuses to allies, ideal for those who enjoy controlling the flow of the game. Finally, Nevamor, the first wraith, introduces a "ghost" mechanic that lets him appear and vanish from hexes, confusing opponents and striking from surprise—great for players who favor guerrilla tactics and unexpected twists.
The expansion retains the core mechanics of the base game—area movement on a hex grid, hand management, and variable player powers—but adds new ability cards, miniature tokens, and a small modular board that expands positioning options. Each champion comes with a themed deck reflecting their backstory and playstyle, allowing groups to customize teams of 2‑4 players. Playtime remains around 30‑45 minutes, preserving the fast‑paced feel fans love. Because the game is team‑based, players can form duos or three‑person squads, mixing the unique strengths of Taze, Loralei, and Nevamor for surprising synergies.
For owners of the base set, Force of Nature is a natural upgrade: components are high‑quality, miniatures are detailed, and new cards match the visual style of Fabulosa. Even newcomers can jump in, as the basic rules are included in the booklet. In short, the expansion deepens the narrative, offers fresh strategies, and reinforces the tactical charm of Super Fantasy Brawl without inflating the game length.
The expansion retains the core mechanics of the base game—area movement on a hex grid, hand management, and variable player powers—but adds new ability cards, miniature tokens, and a small modular board that expands positioning options. Each champion comes with a themed deck reflecting their backstory and playstyle, allowing groups to customize teams of 2‑4 players. Playtime remains around 30‑45 minutes, preserving the fast‑paced feel fans love. Because the game is team‑based, players can form duos or three‑person squads, mixing the unique strengths of Taze, Loralei, and Nevamor for surprising synergies.
For owners of the base set, Force of Nature is a natural upgrade: components are high‑quality, miniatures are detailed, and new cards match the visual style of Fabulosa. Even newcomers can jump in, as the basic rules are included in the booklet. In short, the expansion deepens the narrative, offers fresh strategies, and reinforces the tactical charm of Super Fantasy Brawl without inflating the game length.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Mythic Games, CMON Global Limited, Grimspire, Lavka Games, Popcorn Games
Designer
Jochen Eisenhuth
Artist
Bayard Wu, Christophe Madura, Emmanuel Bouley, Johannes Helgeson, Stéphane Gantiez
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 4 players, forming teams of 2 or 3.
What is the typical playtime?
About 30–45 minutes, matching the base game.
Do I need the base game?
Yes, Force of Nature is an expansion and requires Super Fantasy Brawl's core components.
What new components are included?
Three detailed miniatures, themed card decks, ability tokens, and a small modular board.
Does it make the game more complex?
Slightly, each new champion adds unique mechanics, but the learning curve is gentle for existing players.
Can beginners play it?
Beginners can, as the rulebook contains the core rules, though prior experience with the base game is recommended.
Is there an age recommendation?
Suggested for ages 12 and up due to combat themes and rule reading.
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