Our Verdict
RECOMMENDED
If you like light co‑op and themed puzzles, Take Time offers a tense and fun experience.
Highlights
- Balanced cooperation
- Deduction challenge
- Quick playtime
Keep in mind
- Restricted communication may frustrate
- Test repetition
Rules manual not indexed yet
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About the game
What you do in a play session
Take Time is a cooperative game that puts everyone on the same page: you either win together or lose together. Each round revolves around a central clock where, in turns, you place 12 face‑down cards following very specific rules for each Test. The trick is choosing where to put each card without knowing exactly what lies beneath, using deduction and tight communication limits – you can only exchange information in restricted ways, which adds a fun tension. The game provides 40 different Tests, organized into scenarios that can be played as a campaign, so the experience evolves as you progress. Each Test has its own win conditions, making the session feel like a card puzzle, almost like assembling a jigsaw while trying not to run out of time. Components are simple – cards and a clock – but the graphic design showcases an Art Nouveau style that adds extra charm. A play‑through usually lasts 30‑40 minutes, perfect for short sessions, and supports 2‑4 players, making it suitable for couples, families, or a small group of friends. With a low complexity rating (1.8/5), the learning curve is quick, yet strategic depth emerges from the communication constraints and the need to deduce card contents. If you enjoy light cooperative games, themed puzzles, and a reasoning challenge with a hint of suspense, Take Time might be the perfect pick for your next game night.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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How to Play TAKE TIME
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TAKE TIME - new cooperative board game all about time
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All the Games with Steph: Take Time
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Take Time - How to Play. Complete, Concise, Clear Board Game Tutorial (Skip the Rulebook)
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Take Time - In Focus
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Take Time - Learn to play in 6 minutes
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Take Time - Unofficial Solo Mode Tutorial - The Blind Watchmaker
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Libellud, ADC Blackfire Entertainment, asmodee, CMON Global Limited, Galápagos Jogos, Geekach LLC, Gémklub, Rebel Sp. z o.o.
Designer
Alexi Piovesan, Julien Prothière
Artist
Maud Chalmel
Community
Data from BoardGameGeek
11,053owners
2,668wishlist
213want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 4 players.
How long does a game take?
Around 30‑40 minutes, depending on the Test.
What is the game's complexity?
It’s rated light, with a BGG weight of 1.8/5.
What components are included?
A central clock, 12 cards per round (plus a full deck for the tests), scoring markers, and a rulebook.
Do I need prior knowledge to play?
No, the rules are straightforward and can be learned in a few minutes.
Can the campaign be played solo?
The game is designed for cooperative play, but a solo player can manage all roles.
Does the Art Nouveau theme affect gameplay?
Only aesthetically; it adds visual charm but doesn’t change the mechanics.
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