Targi: The Expansion

KOSMOS, Devir, Galakta · Board game · 2016
2 · best 2 60 min Weight 2.6/5
8.7 rating Ludopedia
8.1 rating BGG
STEP BY STEP

How to Play Targi: The Expansion

1. Objective of the Game

In Targi: The Expansion, players continue developing their desert tribe with new Tribe cards and Border cards. The Targia, a Tuareg woman, moves counter to the Robber, rewarding players who interact with her. Players can also send their Targi to powerful Sand Dune cards at the cost of losing actions in the central area. Water tokens add flexibility with trade options. The game ends when a player places their 12th Tribe card or when the Robber triggers the 4th raid. The player with the most victory points (VPs) wins.

2. Preparation (Setup)

From the base game, you’ll need:

  • All 6 Targi figures, 4 Tribe markers, and the Robber
  • All Goods, Gold, VP tokens, and the Starting player token
  • The 6 Border cards showing a good and all Goods cards

Expansion setup:

  • Combine the 6 base game Border cards with 10 new ones to form a 16-card border (numbered 1–16).
  • Shuffle the 5 new Water cards into the Goods stack.
  • Fill the central area with 9 cards (alternating 5 Tribe cards and 4 Goods cards).
  • Place 3 face-up Sand Dune cards beside the play area.
  • Give each player: 3 Targis, 2 Tribe markers, 1 of each Good (Dates, Salt, Pepper), 1 Gold, 2 Water tokens, and 4 VPs (1x 1-VP, 1x 3-VP).

Tip: For an easier start, give each player 2 of each Good.

3. Game Flow

Follow the base game rules with these additions:

  • At the start of each round, move the Robber, then move the Targia counter-clockwise to the next Border card.
  • Players take turns placing Targis on Border cards or Sand Dunes, then resolve actions.
  • After a Raid, discard all face-up Sand Dunes and reveal 3 new ones.

4. Actions and How to Play

Tribe Card Abilities

  • One-time use: Resolve the effect when played, then ignore the text.
  • Permanent: The effect lasts until game end.
  • Delayed: Place an action token on the card; use the ability once later.
  • Scoring: Effects apply only during final scoring.

The Targia

If you place a Targi on her Border card, choose:

  • Take 1 Good of your choice, or
  • Return 1 Good to draw and resolve the top Goods card (repeatable).

Water Tokens

  • Trade: 3 Water = 1 Gold, or 2 Water = 1 Good.
  • Max 10 Water at round end (discard excess).

Sand Dunes

  • Place a Targi on an unoccupied Sand Dune instead of a Border card.
  • Resolve the Sand Dune’s powerful one-time effect, then discard it.
  • Warning: Each Sand Dune used reduces your available actions in the central area.

5. End of Game and Scoring

The game ends when:

  • A player places their 12th Tribe card, or
  • The Robber triggers the 4th Raid (players must pay 1 Gold or discard their rightmost Tribe card).

Final scoring:

  • Sum VP tokens and points from Tribe cards (ignore bracketed numbers).
  • Bonus points for complete rows: 4 VPs for matching symbols, 2 VPs for 4 different symbols.
  • 1 VP per 2 Water tokens.
  • Tiebreakers: Most Gold → most Goods → shared victory.

6. Tips to Win

  • Balance Sand Dunes and central actions: While Sand Dunes offer powerful effects, losing central actions can be costly.
  • Use Water flexibly: Trade for needed resources or save for end-game VPs.
  • Plan for the Targia: Her rewards can turn weaker Border cards into high-value targets.
Rules videos

In English

OFFICIAL RULEBOOK
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