Perfect for those who love cooperative games with a spy and global adventure theme. The highlight is the shared resource management that forces player interaction.
- Very engaging rescue theme
- Well-integrated resource management
- Co-op that requires real communication
- Visually appealing components
- Reliance on dice luck
- Prone to 'alpha player' syndrome
About the game
What you do in a play session
The game is fully cooperative, meaning either everyone wins or everyone loses. The dynamics revolve around joint planning. Each round, players draw mission cards and must discuss the best order of execution. The key point here is resource management: weapons, allies, clues, and fuel reserves (Jerrycans) are shared. If you spend them poorly on one mission, you might find yourselves stranded in the next.
To win, the group needs total coordination. By completing missions, you spend these common resources to find essential clues. The final goal is to save seven works of art before the mission deck runs out. It's the kind of game that requires communication, strategy, and a bit of luck with the dice to ensure the operation doesn't turn into a disaster. If you enjoy the 'Mission Impossible' vibe mixed with museums and international travel, this project is for you. Can you coordinate the team and stop the White Hand's cultural looting, or will the world's art end up in a secret warehouse?
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Mechanics, categories, families and credits
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Frequently Asked Questions
Quick answers before you buy
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