8.3
rating
Ludopedia
8.0
rating
BGG
Our Verdict
An elite tactical wargame for those wanting to feel the true weight of command.
Highlights
- Ultra-realistic combat simulation
- Dynamic action/reaction system
- Immersive small-scale tactics
- Tense and strategic combat
Keep in mind
- Requires English proficiency
- Steep learning curve for newbies
FOR GENRE FANS
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If you thought you'd seen it all in tactical wargames, get ready for The Last Hundred Yards. This isn't just another war game; it's an intense command experience that places you in the heart of Western Europe right after the D-Day landings. The real standout here is how it masterfully simulates small-unit behavior—like platoons and companies—in a way that feels incredibly authentic without being bogged down by overly complex rules. The game focuses on the tension of small-scale combat, where every movement or firing decision can shift the entire battlefield.
The gameplay dynamic is where it truly shines. Forget turns where everyone does everything simultaneously. Here, the game operates on an Action/Reaction cycle. The player with the initiative dictates the pace, while the opponent must react strategically to blunt the enemy's momentum. It's a game of momentum: the attacker strives to maintain pressure, while the defender looks for opportunities to turn the tide. Combat is brilliantly modeled using DRM markers, representing different types of fire (small arms, anti-tank, or indirect fire) and their intensity, but the results remain hidden until the resolution phase, keeping the tension high.
Get ready for a high-level challenge. This game requires you to think like a field officer, managing resources and anticipating your opponent's reactions. It's a pure strategy experience where the line between hunter and hunted is razor-thin. If you're looking for a wargame that breaks the mold and delivers a breathtaking tactical simulation, you've found it.
The gameplay dynamic is where it truly shines. Forget turns where everyone does everything simultaneously. Here, the game operates on an Action/Reaction cycle. The player with the initiative dictates the pace, while the opponent must react strategically to blunt the enemy's momentum. It's a game of momentum: the attacker strives to maintain pressure, while the defender looks for opportunities to turn the tide. Combat is brilliantly modeled using DRM markers, representing different types of fire (small arms, anti-tank, or indirect fire) and their intensity, but the results remain hidden until the resolution phase, keeping the tension high.
Get ready for a high-level challenge. This game requires you to think like a field officer, managing resources and anticipating your opponent's reactions. It's a pure strategy experience where the line between hunter and hunted is razor-thin. If you're looking for a wargame that breaks the mold and delivers a breathtaking tactical simulation, you've found it.
GALLERY
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Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
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Intro to the Last Hundred Yards
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Rules Breakdown: The Last Hundred Yards - Part 1 - Revised
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Rules Breakdown: The Last Hundred Yards - Part 2 - Revised
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Rules Breakdown: The Last Hundred Yards - Part 4 - Revised
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Rules Breakdown: The Last Hundred Yards - Part 3 - Revised
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The Last Hundred Yards, Intro and Q&A, May 19, 2020
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Live Play Through of Mission 3
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Rules Breakdown: The Last Hundred Yards - Part 5 - Revised
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Rules Breakdown: The Last Hundred Yards - Part 6 - Revised
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making custom counter trays with a 3D Printer for LHY Vol. 1
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Mechanics
Categories
Families
Publisher
GMT Games, Rawstone
Designer
Mike Denson
Artist
Charles Kibler, Dariusz Buraczewski, Liz Stephanoff, Rodger B. MacGowan
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What is the complexity level of the game?
It's an expert-level game. The action/reaction mechanics and tactical simulation require significant attention and planning.
Can the game be played solo?
Yes, it is designed for 1-2 players, making it excellent for a tactical duel.
How long does a game last?
It depends on the intensity, but expect anywhere from 60 to 180 minutes of pure tension.
Do I need to know English to play?
Yes, the game has an extensive language dependency; you'll need reference tables or a translation to avoid getting stuck.
What is the main theme?
World War II, focusing on commanding infantry units in Western Europe.