The Last Hundred Yards

GMT Games, Rawstone · Board game · 2019
1–2 · best 2 Solo 60–180 min Weight 3.6/5
8.3 rating Ludopedia
8.0 rating BGG
Buy
8.3 rating Ludopedia
8.0 rating BGG
Our Verdict

An elite tactical wargame for those wanting to feel the true weight of command.

Highlights
  • Ultra-realistic combat simulation
  • Dynamic action/reaction system
  • Immersive small-scale tactics
  • Tense and strategic combat
Keep in mind
  • Requires English proficiency
  • Steep learning curve for newbies
FOR GENRE FANS
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About the game
If you thought you'd seen it all in tactical wargames, get ready for The Last Hundred Yards. This isn't just another war game; it's an intense command experience that places you in the heart of Western Europe right after the D-Day landings. The real standout here is how it masterfully simulates small-unit behavior—like platoons and companies—in a way that feels incredibly authentic without being bogged down by overly complex rules. The game focuses on the tension of small-scale combat, where every movement or firing decision can shift the entire battlefield.

The gameplay dynamic is where it truly shines. Forget turns where everyone does everything simultaneously. Here, the game operates on an Action/Reaction cycle. The player with the initiative dictates the pace, while the opponent must react strategically to blunt the enemy's momentum. It's a game of momentum: the attacker strives to maintain pressure, while the defender looks for opportunities to turn the tide. Combat is brilliantly modeled using DRM markers, representing different types of fire (small arms, anti-tank, or indirect fire) and their intensity, but the results remain hidden until the resolution phase, keeping the tension high.

Get ready for a high-level challenge. This game requires you to think like a field officer, managing resources and anticipating your opponent's reactions. It's a pure strategy experience where the line between hunter and hunted is razor-thin. If you're looking for a wargame that breaks the mold and delivers a breathtaking tactical simulation, you've found it.
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Rules videos

In English

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Game details

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Country: France Country: Germany Country: USA Game: The Last Hundred Yards Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players
Publisher GMT Games, Rawstone
Designer Mike Denson
Artist Charles Kibler, Dariusz Buraczewski, Liz Stephanoff, Rodger B. MacGowan
Community
1,679 owners
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Frequently Asked Questions
What is the complexity level of the game?
It's an expert-level game. The action/reaction mechanics and tactical simulation require significant attention and planning.
Can the game be played solo?
Yes, it is designed for 1-2 players, making it excellent for a tactical duel.
How long does a game last?
It depends on the intensity, but expect anywhere from 60 to 180 minutes of pure tension.
Do I need to know English to play?
Yes, the game has an extensive language dependency; you'll need reference tables or a translation to avoid getting stuck.
What is the main theme?
World War II, focusing on commanding infantry units in Western Europe.