Our Verdict
FOR GENRE FANS
Perfect for tactical wargame enthusiasts and WWII buffs; the small-unit simulation is top-notch.
Highlights
- Extremely detailed tactical simulation
- Immersive historical campaigns
- Innovative night-drop rules
- Versatile modular maps
Keep in mind
- Steep learning curve
- Heavy reliance on English translation
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About the game
What you do in a play session
If you're a military history buff who loves the tension of tactical combat, The Last Hundred Yards: Volume 2 – Airborne Over Europe is exactly what you need. Instead of looking at the war from a high-level strategic view, this game dives deep into the chaos of small-unit actions. The focus is entirely on US airborne forces during two iconic WWII events: Operation Overlord (Normandy) and Operation Market Garden.
Picture this: you're dropped into the unknown, in the dead of night, scattered across miles of enemy territory. The challenge begins with trying to regroup your men while securing critical objectives to support the Allied advance. You'll lead historical figures, such as Lt. Dick Winters, in intense missions like the capture of the artillery battery at Brecourt Manor, facing the fierce resistance of the German Fallschirmjäger.
Volume 2 expands the series by introducing airdrop and night rules, along with new terrain types that shift the battle dynamics. In the Market Garden campaign, it's a race to secure vital bridges over the Waal and Maas rivers, all while fighting off German counterattacks that could cut off your supply lines at any moment. This is a pure simulation where every positioning choice on the hexagonal grid and every die roll can mean the difference between victory and the annihilation of your platoon.
The game is comprehensive, featuring geomorphic maps for versatile scenario setups and a detailed playbook guiding you through 10 thrilling missions. It's important to note that this is a standalone game; you don't need the first volume to jump in. Get ready for high tension, tactical planning, and the visceral feeling of being in the crossfire, fighting to complete your mission against all odds.
Picture this: you're dropped into the unknown, in the dead of night, scattered across miles of enemy territory. The challenge begins with trying to regroup your men while securing critical objectives to support the Allied advance. You'll lead historical figures, such as Lt. Dick Winters, in intense missions like the capture of the artillery battery at Brecourt Manor, facing the fierce resistance of the German Fallschirmjäger.
Volume 2 expands the series by introducing airdrop and night rules, along with new terrain types that shift the battle dynamics. In the Market Garden campaign, it's a race to secure vital bridges over the Waal and Maas rivers, all while fighting off German counterattacks that could cut off your supply lines at any moment. This is a pure simulation where every positioning choice on the hexagonal grid and every die roll can mean the difference between victory and the annihilation of your platoon.
The game is comprehensive, featuring geomorphic maps for versatile scenario setups and a detailed playbook guiding you through 10 thrilling missions. It's important to note that this is a standalone game; you don't need the first volume to jump in. Get ready for high tension, tactical planning, and the visceral feeling of being in the crossfire, fighting to complete your mission against all odds.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
REC
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
GMT Games
Designer
Mike Denson
Artist
Charles Kibler, Dariusz Buraczewski, Liz Stephanoff
Community
Data from BoardGameGeek
1,164owners
90wishlist
17want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the first volume to play?
Nope! This is a standalone game, meaning you can play all the missions without owning Volume 1.
Is the game too complex?
It is an 'Expert' level game. With a BGG weight of 3.58, it's designed for those who enjoy detailed rules and realistic simulations.
How long does a game take?
It depends on the mission, but expect to spend between 2 to 4 hours per scenario.
Can I play it solo?
Yes, the game supports 1 to 2 players, making it a great choice for solo gamers.
What's inside the box?
You'll find 6 modular maps, full-color manuals, unit counters, combat tables, and 4 dice.
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