Holland '44: Operation Market-Garden — Prices

GMT Games, Chrononauts Games, Ediciones MasQueOca · Board game · 2017
44.0 Ludopedia 8.3 BGG 2 · best 2 240–900 min Weight 3.8/5
Buy · from US$ 16.23
44.0 rating Ludopedia
8.3 rating BGG
Our Verdict
FOR GENRE FANS

Perfect for those who love deep historical wargames and aren't intimidated by thick rulebooks.

Highlights
  • Extremely detailed historical simulation
  • Solid and familiar combat system
  • Massive map with high immersion
  • Faithful to Operation Market-Garden
Keep in mind
  • Playtime can be exhausting
  • High language dependency for rules
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About the game

What you do in a play session

If you're a military history buff who loves the pressure of strategic command, Holland '44 is exactly what you need. The game plunges you into the heart of Operation Market-Garden, the Allies' daring attempt to end WWII quickly through a combined ground and airborne assault in the Netherlands. The tension is high: as airborne divisions drop on September 17th, the Allied player must push ground forces forward as fast as possible to relieve their beleaguered troops and capture the critical bridge over the Rhine before the operation collapses.

The map is massive and detailed, spanning from the Belgian border to Arnhem, with a scale of 2 km per hex. The game doesn't shy away from realism, featuring specific rules for navigating the flat polder terrain, bridge building, and the complexities of river crossings. Most units are battalions, but you'll command everything from companies to brigades, requiring careful management of every asset.

Gameplay-wise, Holland '44 follows the classic 'I-go, U-go' flow, focusing on movement and combat. If you've played Ardennes '44 or Normandy '44, you'll feel right at home, as the system is virtually identical. Mechanics like ZOC Bonds, Determined Defense, and Traffic Markers return to ensure that logistics and the friction of war are felt. The second edition introduced significant improvements to the order of battle and rule adjustments to bring it in line with other modern 19xx titles. Get ready for long, intense sessions where every single decision can change the outcome of the campaign.

Rules videos

Learn by watching before you open the box

11 videos

Best player count

BGG community vote

Duel · 2 players
2 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Categories

Families

Country: Netherlands Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Series: ZOC Bond System
Publisher GMT Games, Chrononauts Games, Ediciones MasQueOca, NAC Wargames
Designer Mark Simonitch
Artist Antonis Karidis, Mark Simonitch, Rodger B. MacGowan

Community

Data from BoardGameGeek

3,619owners
515wishlist
61want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Is the game very long?
Yes, it's a marathon. A game can last anywhere from 4 to 15 hours, depending on the players' pace.
Do I need to know English to play?
Yes, there is high language dependency. You'll need a translation or a good grasp of English for the rulebook and player aids.
Is it hard to learn?
It has medium-high complexity. If you're familiar with the '44 series (like Ardennes '44), the curve is smooth. If you're new to the genre, expect some study time.
How many people can play?
The game is designed exclusively for 2 players.
What's in the box?
Two large maps, hundreds of counters, a 40-page rulebook, player aid cards, and dice.

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