2.0
rating
Ludopedia
8.0
rating
BGG
Our Verdict
If you want to feel the adrenaline of a tactical wargame without drowning in rules, ASL Starter Kit #2 is your game! It brings in heavy artillery and is super accessible for newcomers.
Highlights
- Smooth entry into ASL
- Introduces artillery and guns
- Fun standalone module
- Great for beginners
Keep in mind
- Still has its complexities
- Focused on tactical combat
RECOMMENDED
Rules manual not indexed yet
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If you're looking to dive into the tactical world of Advanced Squad Leader but find the main game a bit intimidating, Starter Kit #2 is a solid choice! It works as a standalone module, perfect for beginners or those seeking a smoother entry into this wargaming classic. Unlike the first kit, which focused solely on infantry, this one brings artillery to the table: anti-tank guns, mortars, and even the famous German "88" cannon join the fray. The goal is to teach you ASL rules in a more relaxed way, with an illustrated rulebook and a conversational style that makes learning easier. If you've played Starter Kit #1, you'll quickly grasp the new rules, as they're highlighted. And the best part: if you don't have the first kit, you can start right here! It comes with two new geomorphic map boards, plenty of counters, and 8 new scenarios that will place you in the heart of World War II, featuring German, American, British, and Italian forces. It's an excellent way to experience the thrill of tactical combat without facing a massive rulebook right away. Get ready to plan your maneuvers and roll the dice to see who comes out on top!
GALLERY
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In English
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Tactical Tuesday : Game of the Month
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Part 14 Rules Breakdown: Advanced Squad Leader Starter Kit Series
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Harsh Rules Breakdown - ASL Starter Kit Series - Part 12
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Harsh Rules Breakdown - ASL Starter Kit Series Part 13
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Part 17 Rules Breakdown: Advanced Squad Leader Starter Kit Series
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Part 15 Rules Breakdown: Advanced Squad Leader Starter Kit Series
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Part 16 Rules Breakdown: Advanced Squad Leader Starter Kit Series - Revised
2
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Mechanics
Categories
Families
Publisher
Avalon Hill, Multi-Man Publishing
Designer
Ken Dunn
Artist
Ken Dunn, Kurt Miller
Do I need to play Starter Kit #1 before playing this one?
No! Starter Kit #2 is completely standalone, and you can start playing with it without any issues. It teaches the basic rules and adds new mechanics.
Is this game very complicated?
It's considered medium complexity. Compared to the full ASL, it's much more accessible, but still offers tactical depth for those seeking a challenge.
How long does a game session last?
Games can take around 180 minutes (3 hours), depending on the scenario and the players' experience.
How many players can participate?
This game is designed for 2 players, but it can also be played solo or in teams.
What comes in the box?
You'll find 2 geomorphic map boards, infantry and ordnance counters, 8 detailed scenarios, quick reference charts, and an illustrated rulebook.
Is this game good for someone who has never played ASL before?
Yes! Starter Kit #2 was specifically designed as an entry point. It teaches the rules gradually and in a focused manner.