3.0
rating
Ludopedia
8.0
rating
BGG
Our Verdict
Perfect for those wanting to learn ASL without the pain, especially WWII tank enthusiasts.
Highlights
- Gradual and didactic learning
- Excellent introduction of armor
- Complete and standalone content
- Historically interesting scenarios
Keep in mind
- Still a steep learning curve
- Heavy language dependence
RECOMMENDED
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If you've always wanted to dive into Advanced Squad Leader but were intimidated by the mountain of rules, Starter Kit #3 is your perfect entry point. It functions as a self-contained module, meaning you don't need previous kits to start playing right away. The big star here is the introduction of armor: get ready to command the fearsome German Tiger, the reliable American Sherman, or the Soviet T-34, which was pivotal on the Eastern Front. The game transforms the battlefield into a tactical board where every positioning decision matters.
The rulebook is written in a conversational and well-illustrated style, avoiding the dry tone of technical manuals and making concepts easier to grasp. For those who have already played SK#2, the transition is seamless, as new rules are highlighted, allowing you to skip what you already know and get straight to the new content. The kit includes everything you need: three geomorphic maps (t, u, and v), several sheets of counters in different sizes, eight epic scenarios taking the fight to France, Russia, Sicily, and beyond, plus quick reference charts and dice.
The focus here is the transition from infantry and ordnance combat to armored warfare. The scale is detailed, with 2-minute game turns and 40-meter hexes, providing a deep tactical simulation experience. While it's primarily a two-player game, it also adapts well for solitaire or team play. It's the perfect way to master the complexity of ASL without feeling like you're studying for an exam, turning the learning process into part of the fun.
The rulebook is written in a conversational and well-illustrated style, avoiding the dry tone of technical manuals and making concepts easier to grasp. For those who have already played SK#2, the transition is seamless, as new rules are highlighted, allowing you to skip what you already know and get straight to the new content. The kit includes everything you need: three geomorphic maps (t, u, and v), several sheets of counters in different sizes, eight epic scenarios taking the fight to France, Russia, Sicily, and beyond, plus quick reference charts and dice.
The focus here is the transition from infantry and ordnance combat to armored warfare. The scale is detailed, with 2-minute game turns and 40-meter hexes, providing a deep tactical simulation experience. While it's primarily a two-player game, it also adapts well for solitaire or team play. It's the perfect way to master the complexity of ASL without feeling like you're studying for an exam, turning the learning process into part of the fun.
GALLERY
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In English
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Advanced Squad Leader Starter Kit 3D Terrain Visualization
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Jay Richardsons Tutorial 5.1 Vehicle Counters
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S25 Early Battles ARMOR
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5.2 5.3 Vehicle status counters and management
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Part 18 Rules Breakdown: Advanced Squad Leader Starter Kit Series
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Part 19 Rules Breakdown: Advanced Squad Leader Starter Kit Series
2
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Mechanics
Categories
Families
Publisher
Multi-Man Publishing
Designer
Ken Dunn
Artist
Ken Dunn, Kurt Miller
Do I need Starter Kits #1 and #2 to play this?
No! SK#3 is standalone and comes with everything you need to play the included scenarios.
What is the main difference from previous kits?
The big addition is tanks and armored vehicles, expanding combat beyond infantry and ordnance.
Is the game very hard to learn?
It is complex (weight 3.9), but the manual is written in a casual, illustrated style to help beginners.
Can I play it solo?
Yes, the game is suitable for solitaire play, although it's primarily focused on a two-player duel.
How long does a game last?
Games typically last around 180 minutes, depending on the complexity of the chosen scenario.