1.0
rating
Ludopedia
7.8
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you’re looking to dip your toes into WWII infantry tactics without drowning in the full ASL rulebook, this starter kit is your ticket.
Highlights
- Clear mechanics
- Engaging scenarios
- Solid components
- Great for two players
Keep in mind
- Long playtime
- Medium complexity
- Detail-oriented
Rules manual not indexed yet
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About the game
What you do in a play session
Advanced Squad Leader: Starter Kit #1 is the perfect entry point for anyone who wants to dip their toes into WWII infantry tactics without drowning in the full ASL rulebook. The kit provides everything you need to run self‑contained games: two 8×22 hex‑grid map sheets, a set of ½‑inch plastic counters representing individual men, half‑squads, and squads, and a concise 12‑page rulebook filled with color illustrations that walk you through the core mechanics. If you prefer, you can play with just the kit’s components, but there’s also the option to layer on the complete ASL rules for a deeper experience.
The package contains six short scenarios, each with a different objective—from “Retake Vierville” to “Released from the East”—that let you test a variety of command styles and combat situations. A quick‑reference sheet accompanies each scenario, making it easy to look up rules on the fly. Turns run on a two‑minute time scale, with unit scale set to individual men, ensuring every decision matters.
The components are solid: the counters are durable plastic, the map sheets boast high‑resolution prints, and the rulebook is well organized. Two six‑sided dice are also included, essential for resolving combat and movement. The Line of Sight and Hexagon Grid mechanics are presented in a clear, didactic manner, making it easy for newcomers to grasp positioning and movement quickly.
Although designed for two players, the Starter Kit can be played solo, as each scenario can be set up for a single player against the board or against a pre‑programmed opponent. Complexity is rated medium, making it approachable for beginners yet still challenging for veterans. In short, Starter Kit #1 is an excellent starting point for anyone looking to explore the ASL universe without sacrificing fast, engaging gameplay.
The package contains six short scenarios, each with a different objective—from “Retake Vierville” to “Released from the East”—that let you test a variety of command styles and combat situations. A quick‑reference sheet accompanies each scenario, making it easy to look up rules on the fly. Turns run on a two‑minute time scale, with unit scale set to individual men, ensuring every decision matters.
The components are solid: the counters are durable plastic, the map sheets boast high‑resolution prints, and the rulebook is well organized. Two six‑sided dice are also included, essential for resolving combat and movement. The Line of Sight and Hexagon Grid mechanics are presented in a clear, didactic manner, making it easy for newcomers to grasp positioning and movement quickly.
Although designed for two players, the Starter Kit can be played solo, as each scenario can be set up for a single player against the board or against a pre‑programmed opponent. Complexity is rated medium, making it approachable for beginners yet still challenging for veterans. In short, Starter Kit #1 is an excellent starting point for anyone looking to explore the ASL universe without sacrificing fast, engaging gameplay.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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ASL Starter Kit 1 How To Play Part 1
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Let's play Advanced Squad Leader Starter Kit 1: Retaking Vierville #1
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Rules Breakdown: Advanced Squad Leader Starter Kit #1 Part 1
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Advanced Squad Leader Starter Kit Example #1
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Retaking Vierville Tutorial Playthrough (Turn 1)
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Let's play Advanced Squad Leader Starter Kit 1: Retaking Vierville #2
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ASL SK Pre Game Analysis for Retaking Vierville
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ASL Solo Bot - Retaking Vierville - Part 2
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Advanced Squad Leader Starter Kit Example #6
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Advanced Squad Leader SK1 - Movement Phase Demonstration (4K)
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S19 Setup Analysis
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ASLSK on Tabletop Simulator
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Avalon Hill, Multi-Man Publishing
Designer
Ken Dunn, Pete Shelling
Artist
Kurt Miller
Community
Data from BoardGameGeek
6,198owners
627wishlist
117want to play
Frequently Asked Questions
Quick answers before you buy
How long does each scenario take?
Each scenario takes about 2 hours of playtime, depending on player speed and decisions made.
How many players is it intended for?
The kit is designed for two players, but can be played solo using a scenario against AI or against the board.
What is the complexity level?
The complexity is rated medium; the manual explains rules clearly but still requires attention to detail.
What components are included?
The kit includes 2 8×22 maps, a set of ½” counters, 6 printed scenarios, a quick reference sheet, 12 pages of rules, and 2 six‑sided dice.
Can it be played solo?
Yes, each scenario can be set up for a single player, using AI or just the board to test tactics.
Is it compatible with the full ASL?
Yes, the maps and scenarios can be used with the full ASL rules for a deeper experience.
Do I need a specific language?
No language dependency; the rulebook is in English, but the components are universal.
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