Our Verdict
RECOMMENDED
Perfect for those who love wargames with a twist of politics and betrayal. The affinity system makes every decision tense.
Highlights
- Detailed and immersive miniatures
- Very dynamic loyalty mechanic
- Well-balanced card drafting
- Constant tension between regions
Keep in mind
- High language dependency
- Learning curve for newcomers
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About the game
What you do in a play session
If you're a fan of the Netflix series or just love the era of Norse invasions, The Last Kingdom Board Game is right up your alley. You aren't just a soldier here; you're a strategist and politician trying to survive and thrive while Great Britain is being torn apart. On one side, you have King Alfred's resistance in Wessex; on the other, the fury of the Danes. Your role? Decide who to support — or, better yet, betray everyone at the right moment to climb to the top.
The game unfolds over two intense rounds. Each round, you build your hand of cards via drafting, selecting the tools you'll use to manipulate the battlefield. The war takes place across five different regions. In each, players play command cards to move armies, gain affinity with factions, or position heroes to turn the tide of war. There's also a rotating market of actions available to everyone, adding a layer of 'first come, first served' competition.
The core of the game is managing your loyalty. You can be a loyal ally to the Saxons or a partner to the Danes, but true victory comes to those who can maneuver the political landscape. Once all players pass their turn, the region's battle is resolved: those aligned with the winning side and possessing higher affinity score the points. Then, the war moves to the next region, and the tension continues. At the end of the second round, the player with the most victory points becomes the ruler of the new nation. Get ready for plenty of betrayal, tactical calculations, and the feeling of writing the history of England.
The game unfolds over two intense rounds. Each round, you build your hand of cards via drafting, selecting the tools you'll use to manipulate the battlefield. The war takes place across five different regions. In each, players play command cards to move armies, gain affinity with factions, or position heroes to turn the tide of war. There's also a rotating market of actions available to everyone, adding a layer of 'first come, first served' competition.
The core of the game is managing your loyalty. You can be a loyal ally to the Saxons or a partner to the Danes, but true victory comes to those who can maneuver the political landscape. Once all players pass their turn, the region's battle is resolved: those aligned with the winning side and possessing higher affinity score the points. Then, the war moves to the next region, and the tension continues. At the end of the second round, the player with the most victory points becomes the ruler of the new nation. Get ready for plenty of betrayal, tactical calculations, and the feeling of writing the history of England.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
REC
4
BEST
5
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Gamelyn Games
Designer
John D. Clair
Artist
Chad Hoverter
Community
Data from BoardGameGeek
1,081owners
485wishlist
90want to play
Frequently Asked Questions
Quick answers before you buy
Is the game too complex?
It has a 3/5 weight on BGG, making it an 'expert' game. It's not impossible, but it requires attention to affinity rules and turn order.
How long does a game take?
It varies between 60 and 150 minutes, depending on the player count and how much time you spend planning your betrayals!
Do I need to know the series to play?
Nope! The theme is great for fans, but the mechanics are clear enough for anyone who enjoys medieval strategy.
Are the miniatures good?
Yes, the game is very polished in terms of components, featuring miniatures that greatly enhance the battlefield immersion.
Does it work well with 2 players?
Yes, the game supports 2 to 5 players, adapting the influence struggle to the number of people at the table.
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