7.7
rating
Ludopedia
7.4
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who love classic Eurogames with tight economies and deep strategy. The highlight is the constant dilemma regarding resource pricing.
Highlights
- Very clever economic dilemma
- Designed by renowned authors
- Advanced mode adds depth
- Elegant visual components
Keep in mind
- Moderate learning curve
- Indirect interaction may feel dry
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About the game
What you do in a play session
Imagine yourself as a construction tycoon in Renaissance Italy, aiming to erect the most stunning palaces using the legendary Carrara marble. But here's the catch: the market is treacherous. You want to acquire raw materials at the lowest possible price, but there's a twist—any move you make to lower the cost ends up benefiting your opponents as well. It's a game of economic chess where you must decide whether to invest in buildings immediately or risk waiting for the marble price to climb to see if the math works out in your favor.
In this second edition, the experience has been refined. Besides revised rules that make the gameplay flow more smoothly, there is the addition of a completely new advanced mode that shifts the table dynamics. This new mode introduces statues, which open up a huge array of new scoring strategies, allowing you to value your buildings in ways that weren't possible in the original version. It's the perfect opportunity for those who enjoy thinking several moves ahead and managing resources with surgical precision.
Designed by the powerhouse duo Wolfgang Kramer and Michael Kiesling, the game balances the tension of who grabs the resource first with the satisfaction of seeing your city grow. You'll find yourself questioning whether it's worth taking that expensive marble now or if it's better to focus on smaller buildings while your rivals fight over the premium material. If you enjoy Euro-style economic games with a touch of indirect interaction and heavy risk management, The Palaces of Carrara is a treat. Prepare your budget, plan your architecture, and try to ensure your rivals don't build palaces more magnificent than yours!
In this second edition, the experience has been refined. Besides revised rules that make the gameplay flow more smoothly, there is the addition of a completely new advanced mode that shifts the table dynamics. This new mode introduces statues, which open up a huge array of new scoring strategies, allowing you to value your buildings in ways that weren't possible in the original version. It's the perfect opportunity for those who enjoy thinking several moves ahead and managing resources with surgical precision.
Designed by the powerhouse duo Wolfgang Kramer and Michael Kiesling, the game balances the tension of who grabs the resource first with the satisfaction of seeing your city grow. You'll find yourself questioning whether it's worth taking that expensive marble now or if it's better to focus on smaller buildings while your rivals fight over the premium material. If you enjoy Euro-style economic games with a touch of indirect interaction and heavy risk management, The Palaces of Carrara is a treat. Prepare your budget, plan your architecture, and try to ensure your rivals don't build palaces more magnificent than yours!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
BEST
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Game Brewer, Delta Vision Publishing, Dexker Games, Fruhling-Honpo, Giochix.it, Grok Games, Jianjie Star Games, Lotus Frog Games, Maldito Games, TLAMA games
Designer
Michael Kiesling, Wolfgang Kramer
Artist
Franz Vohwinkel
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is the game too complex for beginners?
It has a medium weight (2.69), so it's not exactly an 'entry level' game, but nothing impossible. If you've played a few Euros, you'll pick it up quickly; otherwise, the revised rules help a lot.
How long does a game last?
Generally between 60 and 90 minutes, depending on the player count and how much you enjoy analyzing every single move.
Is the advanced mode mandatory?
Not at all! Start with the basic mode to understand the marble dynamics and, once you're comfortable, move on to the statues and new scoring methods.
Does it work well with 2 players?
Yes, it's playable with 2, though the market dynamics shift slightly. With 4 players, the fight for resources tends to be more intense.
Is there a lot of text on the components?
No, the game has very little text and most information is easily memorizable, making the language dependency very low.
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