Our Verdict
RECOMMENDED
If you love card duels spiced with sneaky tricks and legendary heroes, Avalon will hook you.
Highlights
- Well‑balanced card combat
- Unique hero powers
- Fun informal alliances
Keep in mind
- English‑only rules
- Medium learning curve
Rules manual not indexed yet
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About the game
What you do in a play session
Tournament at Avalon transports players to the land where the legendary Excalibur was forged, delivering a card‑game experience set in the Arthurian mythos. Each participant commands a famous figure – from knights to sorcerers – and wields a deck filled with weapons, spells, deceit, and even alchemy to wound opponents. The goal is to survive the tournament: when a character’s health drops to zero they leave the game, and the player with the most health at the end is declared the winner.
The core brilliance lies in the blend of trick‑taking, Take‑That, and variable player powers. Every round is a trick where the highest card wins, but Take‑That cards let you sabotage rivals, shifting the tide. Each hero also boasts a unique ability that can dramatically reshape strategy, ensuring no two games feel the same.
Additional flavor comes from Morgan Le Fay cards and location panels that grant extra benefits to the round’s host, encouraging informal diplomacy and temporary alliances. The game runs about 45 minutes, supports 3‑6 players, and has a gentle learning curve, although the English‑only rules may need translation for non‑speakers. Owners of the predecessor "Tournament at Camelot" can mix decks and run an even larger "Chaos of Battle" tournament with up to eight participants. In short, Avalon delivers tactical combat, light negotiation, and plenty of twists in a nicely themed medieval package.
The core brilliance lies in the blend of trick‑taking, Take‑That, and variable player powers. Every round is a trick where the highest card wins, but Take‑That cards let you sabotage rivals, shifting the tide. Each hero also boasts a unique ability that can dramatically reshape strategy, ensuring no two games feel the same.
Additional flavor comes from Morgan Le Fay cards and location panels that grant extra benefits to the round’s host, encouraging informal diplomacy and temporary alliances. The game runs about 45 minutes, supports 3‑6 players, and has a gentle learning curve, although the English‑only rules may need translation for non‑speakers. Owners of the predecessor "Tournament at Camelot" can mix decks and run an even larger "Chaos of Battle" tournament with up to eight participants. In short, Avalon delivers tactical combat, light negotiation, and plenty of twists in a nicely themed medieval package.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
REC
4
BEST
5
REC
6
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
WizKids (I), Board Game Walker 桌遊行者, JJ Board Game, Origames, Rawstone
Designer
Jody Boginski-Barbessi, Karen Boginski, Kenneth C. Shannon, III
Artist
Jody Boginski-Barbessi, Morgan Crusader Bible
Community
Data from BoardGameGeek
3,835owners
1,139wishlist
155want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
3 to 6 players, up to 8 if you combine it with Tournament at Camelot.
How long does a game take?
Approximately 45 minutes, depending on player count.
What is the complexity level?
Weight 2.25/5 – easy to learn but offers strategic depth thanks to variable powers.
What components are included?
Tarot‑style cards, location panels, Morgan Le Fay cards, and health markers.
Do I need to know English to play?
The official rules are in English; a translation or an English‑speaking friend is recommended.
Can I mix it with Tournament at Camelot?
Yes, you can blend the decks for a larger "Chaos of Battle" tournament.
Is it good for players who enjoy diplomacy?
Absolutely, temporary alliances and host‑panel bonuses encourage informal negotiation.
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