Our Verdict
RECOMMENDED
If you enjoy fast card duels with a medieval flavor, you’ll love the blend of trick‑taking and unique powers.
Highlights
- Smooth gameplay
- Unique powers
- Short playtime
Keep in mind
- Needs translated cards
- Max six players
Rules manual not indexed yet
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About the game
What you do in a play session
In Tournament at Camelot you become a legendary Arthurian knight competing in a grand melee using a deck of themed cards. Each card stands for a weapon or ability – precise arrows, sharp swords, sneaky deceptions, mystic spells or even explosive alchemy – and the goal is to rack up as many wounds on your opponents as possible. The game plays like a classic trick‑taking duel: each round players lay down a card, and the highest or the card that satisfies the trick condition wins the trick and deals damage to the opponent.
But it’s not just raw damage: every character comes with a unique power that can swing the match, such as healing, swapping cards, or canceling an enemy’s effect. "Godsend" cards act as wild lifesavers, able to restore a near‑dead knight or give an unexpected boost. The bout ends when a player is reduced to the brink of death; the survivor with the most health points is crowned the tournament champion.
A typical game runs about 45 minutes, supports 2‑6 players, and carries a light rule weight (2.3/5), making it perfect for fans of fast‑paced card games that still demand tactical attack and defense. The main component is the cards, so a translated sheet or deck is recommended for non‑English speakers. Despite its simplicity, the mix of trick‑taking, variable powers and Arthurian flavor offers plenty of replay value, ensuring each match feels fresh.
But it’s not just raw damage: every character comes with a unique power that can swing the match, such as healing, swapping cards, or canceling an enemy’s effect. "Godsend" cards act as wild lifesavers, able to restore a near‑dead knight or give an unexpected boost. The bout ends when a player is reduced to the brink of death; the survivor with the most health points is crowned the tournament champion.
A typical game runs about 45 minutes, supports 2‑6 players, and carries a light rule weight (2.3/5), making it perfect for fans of fast‑paced card games that still demand tactical attack and defense. The main component is the cards, so a translated sheet or deck is recommended for non‑English speakers. Despite its simplicity, the mix of trick‑taking, variable powers and Arthurian flavor offers plenty of replay value, ensuring each match feels fresh.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
OK
3
REC
4
BEST
5
REC
6
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Origames, WizKids (I)
Designer
Jody Boginski-Barbessi, Karen Boginski, Kenneth C. Shannon, III
Artist
Jody Boginski-Barbessi
Community
Data from BoardGameGeek
3,897owners
1,294wishlist
168want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 6 players.
How long does a game last?
About 45 minutes.
What is the game’s complexity?
Light, with a BGG weight of 2.3/5.
What components are required?
A themed deck of cards, health markers, and optionally a translated reference sheet.
Is it beginner‑friendly?
Yes, the rules are straightforward, though the variable powers add strategic depth.
Do I need Portuguese cards?
Not mandatory, but a translation or reference sheet helps non‑English speakers.
What makes "Godsend" cards special?
Godsend cards provide healing or powerful effects that can rescue a player on the brink of defeat.
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