8.5
rating
Ludopedia
7.4
rating
BGG
Our Verdict
Perfect for those seeking a fast and funny trick-taking game where winning the trick is actually losing.
Highlights
- Simple and fast rules
- Unique powers add depth
- Fun and original theme
- Variable rules keep it fresh
Keep in mind
- Games can feel too short
- Luck plays a significant role
RECOMMENDED
Rules manual not indexed yet
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Picture this: Snow White, Cinderella, and the Little Mermaid have decided to take a break and throw an epic five-day party. The catch? The Charming Princes, who were definitely not invited, are trying to crash the ball at any cost to propose marriage to the girls. That's where you come in: as one of these princesses, your goal is simple yet challenging: dodge all marriage proposals and finish the celebrations single, free, and independent!
The game operates through trick-taking rounds. Basically, each player plays a card of a certain suit, and the player who plays the highest card of the suit that led the trick takes everything. But hold on! Unlike most trick-taking games, winning the trick isn't always the goal. If you take the trick, you might end up taking an insistent prince, which means a marriage proposal added to your tally. And if you're unlucky enough to grab the enchanted frog? Brace yourself, because he hides a prince who brings five proposals all at once!
The dynamics shift every day of the party. There are five rounds, and each one has its own special rule, ensuring that no two games feel the same. To spice up the competition, each player takes on the identity of a different princess, each with her own special ability that can be used once per round to turn the tide in their favor. At the end of the fifth day, the player with the fewest marriage proposals wins. It's a light, fast-paced game with a touch of mischief, perfect for those who want fun without struggling through massive rulebooks.
The game operates through trick-taking rounds. Basically, each player plays a card of a certain suit, and the player who plays the highest card of the suit that led the trick takes everything. But hold on! Unlike most trick-taking games, winning the trick isn't always the goal. If you take the trick, you might end up taking an insistent prince, which means a marriage proposal added to your tally. And if you're unlucky enough to grab the enchanted frog? Brace yourself, because he hides a prince who brings five proposals all at once!
The dynamics shift every day of the party. There are five rounds, and each one has its own special rule, ensuring that no two games feel the same. To spice up the competition, each player takes on the identity of a different princess, each with her own special ability that can be used once per round to turn the tide in their favor. At the end of the fifth day, the player with the fewest marriage proposals wins. It's a light, fast-paced game with a touch of mischief, perfect for those who want fun without struggling through massive rulebooks.
GALLERY
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In English
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BEST
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Mechanics
Categories
Families
Publisher
Zombi Paella, Circoctel, Emperor Penguin Games, Feelindigo, Gigamic, Grok Games, NK Board Game, Popcorn Games, Wonderbow Games
Designer
Daniel Byrne, José Gerardo Guerrero, Kevin Peláez, Tirso Virgós
Artist
Alfredo Cáceres
Is it hard to learn?
Not at all! It's very intuitive. If you're familiar with trick-taking logic (like Hearts or Spades), you'll learn it in minutes. Otherwise, the explanation is quick.
How many people can play?
The game shines with 3 to 6 players, making it great for larger groups.
How long does a game last?
It's quite fast, usually lasting between 30 and 40 minutes.
Is it suitable for children?
Yes, it's a family game with simple rules and a light theme, great for introducing trick-taking mechanics to kids.
Do I need to know English to play?
Hardly. The game has very little text, and most information is conveyed through icons or numbers, making it easy to memorize.