Our Verdict
RECOMMENDED
If you love solo fantasy quests with dice and scribbles, this expansion is a solid pick.
Highlights
- Varied exploration
- Historical flavor
- Print‑and‑play ready
Keep in mind
- Paper‑and‑pencil reliance
- No physical components
Rules manual not indexed yet
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About the game
What you do in a play session
In 790 AD, the Roman Empire was already a distant memory and Europe was locked in endless wars. Into this turmoil rises Charles, King of the Franks, who dreams of uniting the lands and ending the bloodshed. To achieve this, he dispatches secret agents to hunt down supernatural artifacts such as the legendary Spear of Destiny. Many never return, falling to bizarre beasts and unspeakable perils. What historians record as Charles' great battles were actually the deeds of adventuring parties that, on the king's behalf, explored dungeons, fought monsters, and recovered relics.
Treasure Hunters of Charlemagne is an expansion for Four Against Darkness, offered as a Print & Play product. It adds new missions, dungeon maps, and artifacts, designed for solo play or small groups. The core mechanic stays the same: dice rolling paired with paper‑and‑pencil tracking – you roll to resolve combat and skill checks, then jot down injuries, loot, and progress on simple sheets. Each adventure is presented like a mini book‑game, with narrative text that leads the player through choices and consequences.
The pack includes encounter tables, monster lists, magical items, and a deck of mission cards that can be shuffled to generate different scenarios each session. The goal is straightforward: explore the dungeon, defeat its guardians, and bring back to the king the artifacts that will secure the empire’s unification. Playtime ranges from 60 to 120 minutes, depending on dungeon complexity and how many treasures you chase. Perfect for fans of fantasy storytelling, dice rolling, and a bit of scribbling on paper.
Treasure Hunters of Charlemagne is an expansion for Four Against Darkness, offered as a Print & Play product. It adds new missions, dungeon maps, and artifacts, designed for solo play or small groups. The core mechanic stays the same: dice rolling paired with paper‑and‑pencil tracking – you roll to resolve combat and skill checks, then jot down injuries, loot, and progress on simple sheets. Each adventure is presented like a mini book‑game, with narrative text that leads the player through choices and consequences.
The pack includes encounter tables, monster lists, magical items, and a deck of mission cards that can be shuffled to generate different scenarios each session. The goal is straightforward: explore the dungeon, defeat its guardians, and bring back to the king the artifacts that will secure the empire’s unification. Playtime ranges from 60 to 120 minutes, depending on dungeon complexity and how many treasures you chase. Perfect for fans of fantasy storytelling, dice rolling, and a bit of scribbling on paper.
Gallery
Box and component photos
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Best player count
BGG community vote
1
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Ganesha Games
Designer
Victor Jarmusz
Artist
Gustave Doré
Community
Data from BoardGameGeek
172owners
30wishlist
8want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
It’s designed for solo play, but you can cooperate with 2‑3 people sharing the same sheet.
What’s the typical play time?
Between 60 and 120 minutes, depending on dungeon length and how many treasures you chase.
Do I need any special components?
Just standard dice (d6, d8, d10, d12) and paper for notes; everything is provided as a printable PDF.
Do I need the base game Four Against Darkness?
Yes, this is an expansion and requires the core rules and components of Four Against Darkness.
Can the difficulty be adjusted?
Absolutely – choose shorter or longer maps and use easier or harder encounter tables as you prefer.
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