Triumph of Chaos: The Russian Civil War 1918-1921

Clash of Arms Games · Board game · 2005
Ludopedia 7.6 BGG 2 · best 2 120–480 min Weight 4.4/5
Buy
rating Ludopedia
7.6 rating BGG
Our Verdict
FOR GENRE FANS

For armchair generals who love historical wargames: a dense simulator of the Russian Civil War where cards and dice decide nations' fates.

Highlights
  • Interwoven political/military decisions
  • Asymmetric decks with historic tactics
  • 18 factions to negotiate with
Keep in mind
  • Complexity may daunt newcomers
  • LONG playtime (4h+)
  • Dice luck may frustrate
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

In *Triumph of Chaos*, you dive into the Russian Civil War (1918-1921) as commander of the Red or White forces. This heavyweight wargame forces brutal trade-offs: spend resources to sway political factions or save them for military ops? Each turn packs three intense phases: Politics uses a shared 66-card deck to influence 18 groups (from Poland to the USA). In Action, personal decks (55 unique cards per player) let you move troops, reinforce battles, or pull special maneuvers. Historical leaders add unique abilities, while the Logistics phase handles supply checks, desertions, and victory conditions. Brace for 4-8 hours of deep strategy where every choice ripples — plus a dash of dice-driven chaos.

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

Duel · 2 players
2 BEST

Where to Buy

Prices monitored daily

Finding best prices...

Game details

Mechanics, categories, families and credits

Families

Components: Gems/Crystals Decades: The 1920's History: Russian Civil War Interwar period (Nov. 1918 - Aug. 1939) Players: Two-Player Only Games
Publisher Clash of Arms Games
Designer David Dockter
Artist Terry Leeds

Community

Data from BoardGameGeek

850owners
286wishlist
66want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Player count?
2-only (Reds vs Whites), but teams can split decisions.
Playtime?
From 2h (short scenarios) to 8h (full campaign). Best to reserve an afternoon.
Is it too complex?
BGG weight 4.36/5. Requires patience to learn, but historical immersion pays off.
Needs expansions?
Base game is already complete with 220 cards. No official expansions exist.
Faction differences?
Reds have more units, Whites better leaders. Cards and tactics are asymmetric.

Other Games You'll Like

Based on mechanics and theme

8 games