Video: How to Play
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How to Set Up and Play - Tyrants of the Underdark
Step by step
Game Objective
In Tyrants of Umbreterna, you take on the role of a drow house leader, competing to dominate the underground regions of Umbreterna. Your goal is to accumulate Victory Points (VP) through:
- Recruiting powerful minions for your deck
- Assassinating enemy troops
- Controlling strategic regions on the Game Board
The player with the most VP at the end of the game wins.
Setup
- Assemble the Game Board based on player count:
- 2 players: Use only the central section
- 3 players: Central section + 1 outer section
- 4 players: All 3 sections
- Choose 2 faction decks (40 cards each), shuffle them to form the market deck
- Place the Priestesses of Lolth and House Guards cards face-up in the market
- Draw 6 cards from the top of the market deck to the Market Cards slots
- Place white troops on all spaces marked with "X"
- Each player receives:
- A drow house board and pieces in their chosen color
- 7 Noble cards + 3 Soldier cards to form their starting deck
- 5 starting cards in hand
Game Flow
Each turn follows this sequence:
- Action Phase: Play cards and spend resources to:
- Assassinate troops
- Position troops
- Recruit cards
- Return enemy spies
- End Phase:
- Promote cards if needed
- Gain VP from control markers
- Discard all used and hand cards
- Draw 5 new cards
The game continues in clockwise rounds until an end-game condition is triggered.
Actions and How to Play
Basic Actions (spending resources)
- Assassinate troop (ⓕⓕⓕ): Remove an enemy troop where you have Presence
- Position troop (ⓕ): Place a troop in an empty space where you have Presence
- Recruit card (⚡): Buy cards from the market by paying their cost in Influence
- Return spy (ⓕⓕⓕ): Send an enemy spy back to its owner
Special Actions (via cards)
- Usurp: Assassinate a troop and place yours in the same space
- Infiltrate spy: Place a spy in any region (no Presence required)
- Promote: Move cards to your inner circle (worth VP at game end)
Refer to the manual for details on special abilities like Focus and arrow costs (►).
End Game and Scoring
The game ends when:
- A player places their last troop OR
- The market deck runs out
The match continues until the current round ends. Calculate final VP by adding:
- VP value of controlled regions (+2 VP for Total Control)
- 1 VP per troop in the Trophy Hall
- VP value of cards in deck, hand, and discard (deck icon)
- VP value of cards in the inner circle
- VP markers collected during the game
Winning Tips
- Prioritize Total Control: Regions with control markers grant extra VP during and at game end
- Balance your deck: Remove weak cards (like Soldiers) to increase play efficiency
- Use spies strategically: They allow actions in distant regions without needing troops
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Rules manual
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