—
rating
Ludopedia
7.3
rating
BGG
Our Verdict
RECOMMENDED
A thematic two-player card duel, perfect for those who enjoy trick-taking with a narrative twist and asymmetric powers!
Highlights
- Engaging Norse theme
- Unique player powers
- Tense trick-taking gameplay
- Visual progress on the map
Keep in mind
- Two-player only
- Initial learning curve
- Can be frustrating
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About the game
What you do in a play session
Get ready for a magical and slightly spooky adventure in Violet and the Grumpy Nisse! In this two-player game, one player embodies the brave Violet, who needs to cross a dark forest to meet her troll friend. The catch? The forest is the new home of Torech, a grumpy nisse who wants no one around, especially not someone who hangs out with trolls! He'll do everything to make Violet's journey a nightmare.
The game is a trick-taking duel with a special twist. Violet controls the pace of her journey but must manage her lantern to avoid getting lost in the darkness and deal with the growing fear Torech instills. Each card played can be a help or a hazard. Torech, on the other hand, doesn't dictate the tempo but uses Violet's fear and the darkness to his advantage, setting traps and making her life more difficult. Losing a trick is a problem for Violet, but for Torech, it's just another chance to show who's boss!
What truly shines here is the immersive theme. Instead of just tracking scores, you follow Violet's progress on a map. Torech has his own tracks to monitor: Violet's fear and her lantern's fuel level. With each trick he wins, he advances on one of these objectives. The trump suit changes as Violet moves through different areas, and special card abilities only trigger if they aren't used as the trump. Thanks to Torech's traps, each game unfolds differently, testing your courage and cunning.
The game is a trick-taking duel with a special twist. Violet controls the pace of her journey but must manage her lantern to avoid getting lost in the darkness and deal with the growing fear Torech instills. Each card played can be a help or a hazard. Torech, on the other hand, doesn't dictate the tempo but uses Violet's fear and the darkness to his advantage, setting traps and making her life more difficult. Losing a trick is a problem for Violet, but for Torech, it's just another chance to show who's boss!
What truly shines here is the immersive theme. Instead of just tracking scores, you follow Violet's progress on a map. Torech has his own tracks to monitor: Violet's fear and her lantern's fuel level. With each trick he wins, he advances on one of these objectives. The trump suit changes as Violet moves through different areas, and special card abilities only trigger if they aren't used as the trump. Thanks to Torech's traps, each game unfolds differently, testing your courage and cunning.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Agie Games
Designer
Pedro Pereira
Artist
Karina Duncan
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can join?
This game is designed exclusively for 2 players. It's a duel!
How long does a game typically last?
Usually between 20 and 30 minutes, perfect for a quick session.
Is this game difficult to learn?
The complexity is considered medium (2/5 on BGG). The basic trick-taking rules are simple, but the character abilities and strategies add depth.
What is the main objective of the game?
Violet needs to reach the end of her journey. Torech wins if Violet's lantern runs out or if her fear overcomes her before she gets there.
Is there a lot of luck involved, or is it more strategic?
It's a mix. Luck comes from card draws, but the strategy of how to use your abilities, manage resources, and anticipate your opponent's moves is crucial.
Who is this game recommended for?
Couples or friends who enjoy two-player card games with a strong theme and a unique twist on trick-taking mechanics.
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